Suprising, all of a sudden our map has a Netsplit problem (you know when like everyone disconnects?)
This happens about 30 seconds into the game, when most NPCs are spawned, but human-controlled characters are not.
The scripts that run before this... split time basically just reveal certain areas, and spawn NPCs. I'm pretty sure the save/load trigger is command based, hence it shouldn't be that.
I've got no clue where to start, I tried backtracking but didn't get anywhere.
Thanks in advance. |