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Netsplit reasons? Leads?

10-21-2009, 08:11 AM#1
shadowstrk
Suprising, all of a sudden our map has a Netsplit problem (you know when like everyone disconnects?)

This happens about 30 seconds into the game, when most NPCs are spawned, but human-controlled characters are not.

The scripts that run before this... split time basically just reveal certain areas, and spawn NPCs. I'm pretty sure the save/load trigger is command based, hence it shouldn't be that.

I've got no clue where to start, I tried backtracking but didn't get anywhere.

Thanks in advance.
10-21-2009, 08:32 AM#2
DioD
telepathist on vacation try again later.

(without telepathist we unable to view your map remotely)
10-21-2009, 08:32 AM#3
Anachron
You could start with:
  • Seek all GetLocalPlayer() == code areas.
  • Post them here (Maybe some of them cause desyncs)
  • Seek for an loop that is endless.
10-21-2009, 08:52 AM#4
blanc_dummy
or did you use Pan Camera As Necessary trigger?
10-21-2009, 09:22 AM#5
Viikuna-
Theres too many possible reasons. We need more data.


Unless, did you change some creep camp range thingies from gameplay constants?
10-22-2009, 02:36 AM#6
DioD
There is possible object related netsplits (negative vision, altering vision)
10-22-2009, 10:15 AM#7
Toadcop
Quote:
negative vision
no it works well. at least it doesnt cause desyncs.
10-22-2009, 01:09 PM#8
shadowstrk
Quote:
telepathist on vacation try again later.

(without telepathist we unable to view your map remotely)

Sorry?

What sort of info can I provide?

Sorry for the hassle.
10-22-2009, 01:51 PM#9
DioD
provide some kind of your map, thx in advance.
11-02-2009, 06:11 PM#10
Vexorian
I think you just overwhelmend him.