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Inventory Idea

10-26-2009, 11:23 AM#1
Anachron
Hey guys.

I have got this inventory idea:
Quote:
Inventory idea:

-> contains 25 slots.
-> controlled by Window
-> auto combining
-> auto stacking
-> effects auto apply on pickup
-> effects auto remove on drop
-> conditional item pickup
-> item spells appear in an unit spellbook

Inventory Window:
-> Display information with Multiboard.
(Such as spells, cost, requirements, etc)
-> Let players show items of categories only.
(Armor, Weapon, Consumeables, etc, All)
-> Let players instantly sell items.
(Requires shop around)
-> Let players allow item place management
(Move items in your inventory whereever you want)
-> Let players select multiple items to do actions:
-> Multisell
-> Multidrop

It will look a bit like this:


But additionally there will be 25 slots in an new inventory window,
and the item shop has pages so you can browse in them.

What do you think of it?

Its for my new AoS.
10-26-2009, 12:08 PM#2
Tot
that's cool....that's pretty cool....that's awesome


but I don't like the multiboard, why not handling it as textsplat (some where on this site, think it's from Deoad...not sure...?PizerMike?...

the multiboard doesn't really fit to the ne-interface...not enough veggies...
10-26-2009, 12:12 PM#3
Anachron
Quote:
but I don't like the multiboard, why not handling it as textsplat (some where on this site, think it's from Deoad...not sure...?PizerMike?...

the multiboard doesn't really fit to the ne-interface...not enough veggies...
But then I can't display the ability images, and the gold and those images. Also transparency etc wouldn't work then.
10-26-2009, 12:21 PM#4
Tot
Quote:
Originally Posted by Anachron
But then I can't display the ability images, and the gold and those images. Also transparency etc wouldn't work then.

you can:
normal images lying around on the ground. For what do you need transparency?
10-26-2009, 12:37 PM#5
Anachron
Quote:
Originally Posted by Tot
you can:
normal images lying around on the ground. For what do you need transparency?
Really, that would be to difficult for that purpose.

I mean, I don't know where the images would be, because every item has another description and such.
10-26-2009, 12:42 PM#6
Tot
Quote:
Originally Posted by Anachron
I mean, I don't know where the images would be, because every item has another description and such.

you know the largest number of images a item can have
you know the longest description a item can have
you know how many space you've got for the image-board
you know the size of the images
_________________________________________________

It's easy to calculate the image-positions
10-26-2009, 12:49 PM#7
Anachron
Quote:
you know the largest number of images a item can have
Yes.

Quote:
you know the longest description a item can have
Nope. It depends on item. Some may have spells, some not.

Quote:
you know how many space you've got for the image-board
Yes

Quote:
you know the size of the images
Yes.

What I don't know is:
How much text do the descriptions of items need (auto generated).
How many lines do the descriptions have.

Quote:
It's easy to calculate the image-positions
'Easy'. Haha. I would like to see a system by you which creates easily images with 32px * 32px to the left of a text.
Its exactly like in the multiboard, just that the amount of spells can be between 0 and 10 and the description can have atleast 1 to 10 lines.

Oh and one thing too: Stop being bugging that it is makeable (I know it is) and try helping with finding the best solution actually.
For this usage I won't create an image creation script.

And really, why the hell should I do this? I rather stick on multiboard as calculating it awfully, and then I also have to use some tricks to show it for one player only... Really, that's awful. If you want, feel free to do so.
10-26-2009, 01:02 PM#8
Tot
Quote:
Originally Posted by Anachron
Yes.


Nope. It depends on item. Some may have spells, some not.


Yes


Yes.

What I don't know is:
How much text do the descriptions of items need (auto generated).
How many lines do the descriptions have.


'Easy'. Haha. I would like to see a system by you which creates easily images with 32px * 32px to the left of a text.
Its exactly like in the multiboard, just that the amount of spells can be between 0 and 10 and the description can have atleast 1 to 10 lines.

Oh and one thing too: Stop being bugging that it is makeable (I know it is) and try helping with finding the best solution actually.
For this usage I won't create an image creation script.

And really, why the hell should I do this? I rather stick on multiboard as calculating it awfully, and then I also have to use some tricks to show it for one player only... Really, that's awful. If you want, feel free to do so.

you're fully right

I personally don't like mb's cause you can only display one to one player at the same time (F*** you Blizz!!)
--> to the image creation script: it'll cause porblemes if 12 players opening their inventories at the simoultaneously (?typo?)
10-26-2009, 01:22 PM#9
Anachron
Quote:
you're fully right

I personally don't like mb's cause you can only display one to one player at the same time (F*** you Blizz!!)
--> to the image creation script: it'll cause porblemes if 12 players opening their inventories at the simoultaneously (?typo?)
I would rather display the one multiboard to the player as to pay a lot of work as calculating image positions to every single image.

Yeah, you get problems when the same window is used by all players and they all want to see their stuff only. Its makeable but still, it would really be awful.

If you are interested in the system I talk about, just let me know.

I have atm the Item class created (which is the basic class for the actual handle manipulating), and am creating the advanceditem class, which will Act like an vessel which holds all the item spells, the description, the attached data and the requirements.
10-26-2009, 01:31 PM#10
Tot
Is this a system like the one in tcx (inventory and shop) or
only an inventory (where do you equip items?) or
only a shop (where are the bought items stored?)
10-26-2009, 01:37 PM#11
Anachron
Ok a little bit more advanced:
All heroes can have up to 25 items.
All useable items can have to 10 stacks.
This functionality is supposed to be in the Inventory Window.
The shop is in another window.
10-26-2009, 02:09 PM#12
Rising_Dusk
I hate inventory shit like that. It's just Toadcop's sample in the resource database tailored to be slightly smaller. The biggest problem with inventories like that is how they break the flow of gameplay. And don't even give me the "But you can memorize a thousand commands and shop without using it" because having to memorize a thousand commands is a load of bullshit. That is the most memorable of that map's failures.
10-26-2009, 02:24 PM#13
Anachron
Quote:
Originally Posted by Rising_Dusk
I hate inventory shit like that. It's just Toadcop's sample in the resource database tailored to be slightly smaller. The biggest problem with inventories like that is how they break the flow of gameplay. And don't even give me the "But you can memorize a thousand commands and shop without using it" because having to memorize a thousand commands is a load of bullshit. That is the most memorable of that map's failures.
But inventories with 6 items suck.

And the other way would be pageable items with(forgot his name) item book.
10-26-2009, 05:10 PM#14
Rising_Dusk
Item pages in the 6-slot inventory are far superior to a screenwide inventory that entirely breaks the flow of gameplay. (This is assuming you actually want more than 6 items, which in itself is pretty lame for an AoS map)