| 10-26-2009, 11:23 AM | #1 | |
Hey guys. I have got this inventory idea: Quote:
It will look a bit like this: ![]() But additionally there will be 25 slots in an new inventory window, and the item shop has pages so you can browse in them. What do you think of it? Its for my new AoS. |
| 10-26-2009, 12:08 PM | #2 |
that's cool....that's pretty cool....that's awesome but I don't like the multiboard, why not handling it as textsplat (some where on this site, think it's from Deoad...not sure...?PizerMike?... the multiboard doesn't really fit to the ne-interface...not enough veggies... |
| 10-26-2009, 12:12 PM | #3 | |
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| 10-26-2009, 12:21 PM | #4 | |
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you can: normal images lying around on the ground. For what do you need transparency? |
| 10-26-2009, 12:37 PM | #5 | |
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I mean, I don't know where the images would be, because every item has another description and such. |
| 10-26-2009, 12:42 PM | #6 | |
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you know the largest number of images a item can have you know the longest description a item can have you know how many space you've got for the image-board you know the size of the images _________________________________________________ It's easy to calculate the image-positions |
| 10-26-2009, 12:49 PM | #7 | |||||
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What I don't know is: How much text do the descriptions of items need (auto generated). How many lines do the descriptions have. Quote:
Its exactly like in the multiboard, just that the amount of spells can be between 0 and 10 and the description can have atleast 1 to 10 lines. Oh and one thing too: Stop being bugging that it is makeable (I know it is) and try helping with finding the best solution actually. For this usage I won't create an image creation script. And really, why the hell should I do this? I rather stick on multiboard as calculating it awfully, and then I also have to use some tricks to show it for one player only... Really, that's awful. If you want, feel free to do so. |
| 10-26-2009, 01:02 PM | #8 | |
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you're fully right I personally don't like mb's cause you can only display one to one player at the same time (F*** you Blizz!!) --> to the image creation script: it'll cause porblemes if 12 players opening their inventories at the simoultaneously (?typo?) |
| 10-26-2009, 01:22 PM | #9 | |
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Yeah, you get problems when the same window is used by all players and they all want to see their stuff only. Its makeable but still, it would really be awful. If you are interested in the system I talk about, just let me know. I have atm the Item class created (which is the basic class for the actual handle manipulating), and am creating the advanceditem class, which will Act like an vessel which holds all the item spells, the description, the attached data and the requirements. |
| 10-26-2009, 01:31 PM | #10 |
Is this a system like the one in tcx (inventory and shop) or only an inventory (where do you equip items?) or only a shop (where are the bought items stored?) ![]() |
| 10-26-2009, 01:37 PM | #11 |
Ok a little bit more advanced: All heroes can have up to 25 items. All useable items can have to 10 stacks. This functionality is supposed to be in the Inventory Window. The shop is in another window. |
| 10-26-2009, 02:09 PM | #12 |
I hate inventory shit like that. It's just Toadcop's sample in the resource database tailored to be slightly smaller. The biggest problem with inventories like that is how they break the flow of gameplay. And don't even give me the "But you can memorize a thousand commands and shop without using it" because having to memorize a thousand commands is a load of bullshit. That is the most memorable of that map's failures. |
| 10-26-2009, 02:24 PM | #13 | |
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And the other way would be pageable items with(forgot his name) item book. |
| 10-26-2009, 05:10 PM | #14 |
Item pages in the 6-slot inventory are far superior to a screenwide inventory that entirely breaks the flow of gameplay. (This is assuming you actually want more than 6 items, which in itself is pretty lame for an AoS map) |
