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'Fixing' Custom Auras on Uneven Ground

10-29-2009, 01:14 PM#1
Fulla
Alot of the custom aura's seem to always have a problem where they get distorted on uneven ground, i.e. the ground/lanscape begins to overlap the aura. With all the standard in game blizz aura's this never happens.

So basically, am asking is there a simplistic way to fix this? A few settings perhaps that can be changed in the model editor.

Just as an example here is Daelin's Holy Aura:

Zoom (requires log in)
10-29-2009, 01:54 PM#2
Rao Dao Zao
There is no "real" answer to this; it's happening because the model's origin is now below areas of terrain around it, so naturally the terrain is above the aura geometry.

Looking at your main screenshot, all I can say is that the geometry is way too close to the ground -- that looks more like Z-fighting to me than the usual terrain overlap.

A lot of the in-game auras are actually quite high off the ground, so all I can suggest is use something like Magos' or Vertex Modifier to shunt all the geometry up a unit or three.

If it's an emitter rather than geometry, then Magos' Node Manager the emitter's position up a few instead.
10-29-2009, 02:33 PM#3
Fulla
Thx alot it works fine now:


Was just a bitch to increase every geometry vertex up to 15, there being at least 20-30 of em or so.
10-29-2009, 05:33 PM#4
Rao Dao Zao
You could have selected all of them at once?

No matter, at least it did the job.
10-29-2009, 06:13 PM#5
Fulla
I'll probably have to do this again with other auras, so sorry how can you select all at once?

I'm using 'War3 Model Editor' aka Magos.
- Goeset Manager > Open up each Geoset, edit its Vertices.
- Can't see a 'select all'

thx
10-29-2009, 06:43 PM#6
Rao Dao Zao
Magos' Model Editor has a model editing function akin to Vertex Modifier (though a lot more primitive).

Windows -> Model Editor

In this you can drag select (no easy deselection, but that's not a problem here). This isn't an original feature, so make sure you've got 1.07 from his website (see stickies) if you don't already.
10-30-2009, 07:50 AM#7
deolrin
Rao Dao Zao, you can hold "SHIT" and drag over selected vertexes to deselect them.
10-31-2009, 10:19 AM#8
Rao Dao Zao
Quote:
Originally Posted by deolrin
... you can hold "SHIT" .
Hmm, I only ever knew about the "deselect all" option. VM is still better, anyway.