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Code Section Cleanup

10-31-2009, 11:10 PM#1
Rising_Dusk
I have gone through the code systems resource section of the database and cleaned out a lot of the stuff in there based on the following:
  • If it did not meet minimum submission criteria for our present day and age, I moved it to the Samples forum. The following list details what I considered the "bare minimum":
    • Code in the first post.
    • Links to all required libraries by the system.
    • Documentation for the system being located within the library itself and not externally.
  • If it did not compile in the 1.24b patch, I have sent it indiscriminately to the graveyard.
If your resources were affected by this section purging, you are free to update them to the minimum criteria listed above and send me a PM and I will move them back to the systems section. There were a few exceptions to this rule that I left around the systems section on principle of being so important and well-known that moving them might cause people to think they are gone. Those exceptions are listed below:
  • The Caster System
  • The Cinematic System
  • Optimal Save System
I strongly urge the makers of those systems to update their first posts to actually meet the requirements of the section. If the authors of those systems don't want them in systems anymore (such as the CS' being deprecated by xe), they are free to PM me and I will move them to the graveyard. (Or in the case of admins, they can do it themselves)

I will eventually be doing this with the map database and the vJASS spell sections as well. For the vJASS spell section, minimum requirements will be the same as listed above. For the maps section, I will be requiring that they operate on 1.24b, otherwise they will be automatically graveyarded.

Cheers.
11-01-2009, 01:03 AM#2
Anopob
Ouch, the map database will have even less maps now. Oh well, at least we will know what maps actually work.
11-03-2009, 10:52 PM#3
Captain Griffen
Nice work Dusquo. *throws cookies*

Quote:
Ouch, the map database will have even less maps now. Oh well, at least we will know what maps actually work.

The map database != the code section. The criteria are significantly different, so the map database isn't going to be purged (no need).
11-03-2009, 11:24 PM#4
Anopob
Quote:
Originally Posted by Rising_Dusk
For the maps section, I will be requiring that they operate on 1.24b, otherwise they will be automatically graveyarded.
From my previous testing, I swear some maps did not work properly (such as Creep Rebellion and We Were Snipers) for 1.24(b) and therefore need to be graveyarded, but perhaps I am mistaken. I'll leave that testing to Dusk then.
11-04-2009, 02:24 AM#5
Rising_Dusk
I'm not sure about the map section, honestly. I'll probably chat with the rest of the admins and we'll come to some consensus on it. Whenever we do, though, we'll let you all know. :)