| 11-01-2009, 03:39 AM | #1 | ||
![]() Gameplay : Hero Defense/ Survival/ Waves/ Boss A hero defense/survival map, where the only thing each players have to defend is only their own lives. Bound by the harsh cold environment, heroes can only stay alive while being near to the encampment's fireplace, venture far, and the cold weather will knock them out cold. Heroes will attempt to defend themselves against waves of creeps until finally a round boss arrives. Once the round boss is defeated, any killed heroes will be revived, if every hero falls, then it is over. -------------------------------------------------------------------------------------- Features: ![]() ![]() - 2 Hero types available for now, here is the Death Knight and Champion. ![]() - Damage Meter on bosses to determine who did the most damage & properly reward contributing players Other Features: - AI players available to spruce things up in single player - 6 Bosses at the end of each wave rounds - 2 Random Boss skills to pair with Boss's Ultimate Skill --------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------- "Hero Talent Tips" ![]() Hero talent possibilities: With 45 talents for each hero(15 talents in separate 3 talent trees), it's possible to develope them to a Tank, Damage Dealeror a Hybrid of the two. Tanking : Recommended 5/5/15 Tanking talents are always the 3rd skill. And the early 1-4 talents of each tree always gives stats. Maxing the 3rd tree and picking the early few stat talents of the other 2 trees will be a safe recommended setting for a tanker. Damage Dealer : Recommended 15/10/0 or 10/15/0 The 1st and 2nd talents are always damage talents. Maxing either 1 of the 2 will give you a significant damage edge. For added survivability or utility for the team, a few points in the tanking talents are always welcomed. -------------------------------------------------------------------------------------- "Bosses Tips" ![]() Boss's Skills: Bosses have 4 abilites in all, 1st and 2nd skills are selected at random, the 3rd is fixed and usually works in combination with their 4th Ultimate skills. When attempting to cast the 1st, 2nd, and 3rd skills, the boss's color will change. The casting of an Ultimate skill by the boss will be marked by a scorching effect on the ground. -------------------------------------------------------------------------------------- Rantings: -An already old project, didn't really want to proceed after I found out there's already something almost similar to the concept, but after giving it a few thoughts, mmm, it can't be that similar, can it? -Not every element has been really balanced, I can only tune things at a multiplayer environment with my.. null bots. This may take a while. -Map is unprotected, just give credit to where credit is due. Looking forward to feedbacks. -------------------------------------------------------------------------------------- Latest Changelog Updates 1.19 - Chainz escape attempts now shows an amount. - Fixed Unbroken's Tentacles to spawn slightly less far and deals less damage. - Increased Ankh of Reincarnation price to 100g. - Death Knight's Rune of Blood now has a longer cooldown. - Death Knights no longer gains any armor in the Blood talent tree. - Re-tuned Champion's damage output. Mortal Strike deals more damage with less cooldown. - Introduced beta-stage hero, Infiltrator. No talents yet and some skills are not permanent.
-------------------------------------------------------------------------------------- Map Direction as of version 1.19 Currently I'm giving more attention towards finishing with the core gameplay concept before adding more content(Heroes, Bosses, Items), which explains why there's only a few heroes and bosses all this while. Infiltrator is an exception, 2 heroes are way too limited:hohum: Also, I'm open to suggestions on these subjects: Bosses - only 1 ability for his Ultimate. Icons - more suitable ones (custom if you know any) Infiltrator Model- Basically a model of a Rogue/Thief/Agility hero. -------------------------------------------------------------------------------------- Credits BerzekeR - Wound Poison Oblivions_Wrath - Weaponless Models Zack1996 - Whirlpool spell Elfian - Damage Detection System Shdow89 - Grenade Spell Dan van Ohllus - HeroDeathKnightNoHorse b17rider - FelGuard Skin General Frank - OrbBlood l0w_kwaliti - Force Edge HappyTauren - DragonBlade assasin_lord - HeroGlow Tinki3 - MeatHook Unknown - Charge Devine - BloodElementalMissile ![]() -------------------------------------------------------------------------------------- |
