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Creating Imported Object with Multiple Variations

11-05-2009, 02:33 PM#1
fX_
i've import a bunch of rock models:
myRock0.mdx
myRock1.mdx
myRock2.mdx
...

i want to make a single object with multiple variations out of them.
to do this, i set 'Variations' to the number of variations = number of models that represent variations; and i set the model path to 'myRock.mdx'.

still isn't working.
i've done this before, but im unable to repeat it now. am i missing something or is this no longer doable?
11-05-2009, 03:03 PM#2
Rao Dao Zao
It seems to work only for destructibles; doodads just use the same model and let you have different tinting colours.

My strategy is usually to find an in-game set of doodads that I'm not using and override its paths.
11-05-2009, 04:09 PM#3
fX_
thx