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does wait work?

01-30-2003, 11:36 AM#1
311
ok i finally made a cool map for me and my brother to play I testd it out many many times works pretty good woohoo I always tried it out single player, now that its done though and I play 2player the movie's suck, there all cut in half or more, you see like 2seconds of the movie and its over, however in 1player they workd fine, does the wait function work in 2player? cuz it seems like it just goes throught movie at bizzare speeds everything is done b4 the camera is ever there.

Also the map is a tower defence with a few lil movies
and I was wondering how to make it so if u block they wont come

I want it so your able to maze like back and 4th and up down and stuff cuz I enjoy that, So I dnt want it like some TD's where they got that strip along the side where u cant build so the guys just go along that and not through your maze. How I have it set now though if I just make towers compleatly accross then they will all come and just sit there so it's like auto win.

is there any possible way to have a trigger where I cant have a 100%line of towers or somthing like it will blow up if u try to make it totally blockd off?


p.s. is it true t.f.t. will have spell editor? thats wht I heard from the mag, I dnt have it but some1 postd it on another site. I HOPE SO
01-30-2003, 11:55 AM#2
Guest
It might be lag...? Not Really sure
01-30-2003, 12:14 PM#3
311
care to help me out? explain why it wont work in 2player? thanks
01-30-2003, 12:39 PM#4
Guest
Hi 311,

Some call it the wait bug; others say its just lagging problems.
Correct me if I'm wrong

U made a movie trigger that contains more than 1 wait, The problem that is bugging u is that not all the waits are handled the same way for all player cause of the small time difference between the time the package is sent and is received by the other player. This causes fast and wrong camera movement because one of the players is further ahead in the movie and the other player wants to keep up with him.

A couple of weeks ago I had the same problem as u have now, I had 1 movie of 90 seconds in 1 trigger, solo it went right, multiplayer is was $%^^%# up, What u have to do make sure u have one wait a trigger.

But there is a solution for it, this is what I did:[list][*]Event: game time = 10 game seconds[*]Action: camera movement, and 1 wait (say like 5 seconds)[/list=0]
So U are 10 seconds in the game the movie is playing 5 seconds so the camera movement stops at 15 game seconds[list][*]Event: game time = 15 game seconds[*]Action: camera movement, and 1 wait (say like 10 seconds)[/list=0]
So U are 15 seconds in the game the movie is playing 10 seconds so the camera movement stops at 25 game seconds

I think this involves some more work, and I am sure there are other ways to get it right but I sure worked for me.

U get the picture? Feel free to ask

~Mephisto
01-30-2003, 01:11 PM#5
Krakou
Look at here there are several ways to fix this pb.
01-31-2003, 12:24 AM#6
311
well still no luck :(. I downloaded that guys thing that says fixes wait bug, but i dont get really how to use it can some1 explain? Says this........

Extract the EXE and DLL to the same directory (or put the DLL in your system directory)

2) Make sure you have the standard VB 5 (SP3) runtime files! Get them at http://download.microsoft.com/downlo...S/msvbvm50.exe (969kb)

3) Make sure SFMPQAPI 1.07.4 is in the program's directory, or your system directory.

4) Run the EXE

ok i put both files into my wc3 directoy, I downloaded that thingy and i ran the thing as it says however when I try to play my map I cant play it at all now. I click to play it, the screen comes up like im about to play then it goes away and im bootd back to choose a map screen.
I also tried makeing it like 8different trigers by splitting em up so 1wait per trigger however 4 some reoson it will never go past that 1st trigger?
ex:
event unit enters region
conditon: unit is player 12
action: change camera blah blah to camera 2
action:wait 4seconds
axtion: display some special effects
action: run trigger 2

trigger 2
no event
no condtion
action: wait few seconds
action: go to another camera over so many seconds
action: display special effects
action: run next trigger and so on but i never get this far it stops on that 1st trigger.


and the idea of gametime =to 15 secs 20secs and so on seems like a great idea howver this aint the start of my map, I have no clue when I will get to my boss and what the game time will be
01-31-2003, 04:17 AM#7
311
any new help?
02-01-2003, 06:02 AM#8
311
please? anyone
02-01-2003, 06:15 AM#9
Guest
Okey. Here we go. Ur triggers prolly arent working because your prolly using the wrong trigger to switch. You need:

Run [Trigger2] ignoring conditions.



Also, you could change all timed events to something like this wait command:

Wait [[number of normal waiting time]x[Current Amount of Players]]

That would increase the amount of time to wait for each player to be playing, so that it has more time to catch up..
02-01-2003, 06:21 AM#10
Guest
This is still an issue?

Gee, go away for a few months and nothing's changed. Glad to see all the same Q&As here.
02-01-2003, 06:54 PM#11
CBWhiz
Quote:
I downloaded that guys thing that says fixes wait bug, but i dont get really how to use it can some1 explain?

...

however when I try to play my map I cant play it at all now. I click to play it, the screen comes up like im about to play then it goes away and im bootd back to choose a map screen.


Please, send me both the origonal map and the one that the wait bug fixer screwed up. It will help me fix any bugs it has.

If you could, please go to the following site and put the maps there:
ftp://upload:[email protected]
It may not be up all the time, since thats my computer, but give it a try. Nobody will be able to download your map from here, only I will. And I only want it to see why my program didnt work. Thanks If you do it.

And I am that guy ;)

Request to moderators: dont censor text if its inside a link ;)
02-01-2003, 09:01 PM#12
311
well I through the broken map away, luckily I have 2coms that both play wc3 so my other computer had a working version of my map. I guess I can retry your thing so ill get another broken copy, or even better a wait bug fixed version :). Could it be because of the new patchs on battlenet and its not up to date? Also I may have done it wrong im not sure, Im not world class computer skills like most of you here so coulda been all my fault.

p.s. you can give me advise on my map if you want, I needa get alot better at it. So maybe I can be world class mapmaker

p.p.s. whoever made wisptris is the best mapmaker ever! though the buttons sometimes get confusing after awile cuz its so fast. Also small glitch on it, says you can hotkey the units, however u cant it will say unit is not yours
02-02-2003, 03:00 AM#13
CBWhiz
Either way, could you please send the origonal (or a protected version with no pass if you dont trust me), so I could update my WAIT bug fixer so it... well... fixes the wait bug? ;)

It works in theory and on small test maps, but I dont have a fully developed map to test it on. So, if you dont mind, send it so I can fix the utility, and give you a fixed map.

Quote:
had a working version of my map

as long as you didnt uncheck make backup, you have your map backed up with the filename [yourmapname].w3m.bak.001 - simply rename it and get rid of bak.001 and you have your unmodified map. If you have explorer set to not show extentions, it might be harder to rename, so you can simply open it in world editor by selecting show all files.

Finally, just send me your map via the ftp/link i posted above, protected or not, doesnt matter. It will help me fix my program which will then fix your map for battle.net ;)

Off topic:
Just after posting that FTP, i got bombarded by attemps from 24.191.92.99 to login as admin and anonymous - please dont do that ;)
02-02-2003, 04:21 AM#14
311
can i send it to u through email? cuz i dont get ur ftp site or whever, either that or it dnt work, all i see is from paw, the critic, and .txt only
02-02-2003, 05:26 PM#15
CBWhiz
Well I dont know if my email can accept large attachments... - you can try - [email protected]

The idea behind the ftp site, im assuming you were using internet explorer, is you simply open it up to the screen you saw, and then drag your map to it - then it just uploads as if it was copying a file.