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Hero Shop keepers and texture bases!

01-30-2003, 03:26 PM#1
Guest
Ok, now i decided that in my rpg, you will be able to buy the hero you want from the hero u want. Which means that i decided to replace the shopp model with the particulair hero model ( which represents the hero u can buy ). I had my friend set up a nice fancy triger which got rid of the shop once the hero is purchased which let me by pass some problems i had before in terms of limiting players to one hero only. Now my only problem is that when i replace the structure model with the hero model it still has that base thing under neath it. I tried fiddling around with it to make it smaller but to no avail, has anybody figured out a way to get rid of it, i know they did it in defense of the ancients but im prettu sure the map is protected.
01-30-2003, 05:33 PM#2
Guest
doesnt work basic editor, in another topic someone said edit (kill) the graphic.
01-30-2003, 06:38 PM#3
Guest
how do i kill the graphic ?
01-30-2003, 09:43 PM#4
Guest
find the graphic, extract it, open it with graphic program, transparent it (alpha channel?), and add to map

>_< searcht he other thread