| 11-20-2009, 07:57 PM | #1 |
I was wondering how to make a trigger that detects all units that come under the effect of an aura and to have a percent chance that the unit has a spell casted upon it. I couldnt figure this out so i ended up just making a periodic timer and making the units picked all units around the unit with the aura and cast the spell on them. I dont really like this method. I also tried using the event units in range but it will not let me set a variable it only lets me select the unit that is already placed on the map. So, every time a unit moves into the aura i want it to have have a chance of having a spell casted on it. thanks |
| 11-20-2009, 08:03 PM | #2 |
pick all units with the buff placed by your aura |
| 11-20-2009, 08:22 PM | #3 |
im looking for a way to detect units effected by the aura IE if a unit comes under the effects. and is the only way to do this by setting a periodic timer as event? |
| 11-20-2009, 10:05 PM | #4 |
Yep. Either tha, or use the Abuff Aura module available in the resources section. |
| 11-21-2009, 05:04 AM | #5 |
ues xecollider if the event is 'comes in range' (why use an aura here) it does the timer thing already and the was-already-hit-since-it-came-in-range checks. |
