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Detecting units effected by an aura?

11-20-2009, 07:57 PM#1
Bustaboom
I was wondering how to make a trigger that detects all units that come under the effect of an aura and to have a percent chance that the unit has a spell casted upon it.

I couldnt figure this out so i ended up just making a periodic timer and making the units picked all units around the unit with the aura and cast the spell on them. I dont really like this method. I also tried using the event units in range but it will not let me set a variable it only lets me select the unit that is already placed on the map.

So, every time a unit moves into the aura i want it to have have a chance of having a spell casted on it.

thanks
11-20-2009, 08:03 PM#2
Tot
pick all units with the buff placed by your aura
11-20-2009, 08:22 PM#3
Bustaboom
im looking for a way to detect units effected by the aura IE if a unit comes under the effects.

and is the only way to do this by setting a periodic timer as event?
11-20-2009, 10:05 PM#4
Alevice
Yep. Either tha, or use the Abuff Aura module available in the resources section.
11-21-2009, 05:04 AM#5
fX_
ues xecollider if the event is 'comes in range' (why use an aura here)

it does the timer thing already and the was-already-hit-since-it-came-in-range checks.