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Darkness

11-25-2009, 02:29 AM#1
AustralianBeast
I'm mapping a cave setting right now but I am unhappy with it because in-game it looks very light. How can I reduce the amount of lighting so it looks darker in-game? All I can really think of is to set it to night time and i tried that but it had little effect? Any ideas?
11-25-2009, 02:59 AM#2
Anopob
If you want it ridiculously dark you can use call SetDayNightModels("","") or, for a lighter but still dark effect, create a dark fog.
11-25-2009, 03:18 AM#3
AustralianBeast
Thank you, i tried setting a dark fog and it made it much better. But what is the difference between linear, exponential 1, and exponential 2 fog?
11-25-2009, 04:05 AM#4
AustralianBeast
Oh and also, how do i undo call SetDayNightModels("","") ?
11-26-2009, 12:10 AM#5
Anopob
2. I actually do not know, but if you get the default names for the initial day/night models which is used in Warcraft III you can use those model paths there. Since I don't know the paths, I can't help there, sorry.
11-26-2009, 08:37 AM#6
Viikuna-
Just call SetDayNightModels() with the light paths you want to use.

Using empty string means that there will be no ambient light model at all, and it will be pretty dark.

It would probably the best to make your own light models and use those, if you know how to do that.
12-04-2009, 11:26 PM#7
Avenged
Exponential shouldn't be used, its totally over the line fog (unless your going for that effect) it will just spam your whole screen with a massive fog that will create a no sunlight look, good when making a scene which creates a look of buildings or shapes hitting the horizon where light is.