| 11-25-2009, 06:37 AM | #1 |
Hello, I'm trying to make an item for my map that is different than the generic "Cloak of Flames." It's called the Zapper, and this is what i'm trying to get it to do: Zaps 5 random units within 500 AoE for 50 damage, once every 3 seconds. Uses a Monsoon bolt overhead units that are hit. I don't want it to hit invulnerable units, buildings, or magic immune units. So I know i'm gonna have to trigger this, but i'm not sure how to start. Thanks -FootysMaXeD |
| 11-25-2009, 08:18 AM | #2 |
1) every 3 seconds pick every unit with item and damage 5 units around |
| 12-28-2009, 01:31 AM | #4 |
owner of item is player 0 by default, soo you will never pass first condition. also you cannot overlay forforce forgroup with GUI, since you shoud use first of groop. |
| 12-28-2009, 04:39 AM | #5 |
Um...could you be a little more descriptive? I already tried my best to get this to work, and I got frustrated trying to figure out how to get everything to work together correctly. |
| 12-30-2009, 01:14 AM | #6 |
So can anyone help me here? I wrote down what I have so far in my trigger a couple posts up, and it's not working still. I'm having trouble creating a "condition" trigger where I set my TempGroup1 to be the units with the item "Zapper." |
| 12-30-2009, 02:10 AM | #7 |
post map with your code. |
| 12-31-2009, 08:49 AM | #8 |
Well, one problem with what you're setting TempGroup1 to is that, while I can tell you're trying to make it take units from all players like that, it doesn't, and won't. You'd have an easier time simply adding units to the unit group using a 'For Int A' loop and running through the player indexes picking units that are both heroes and have the Zapper. |
| 01-01-2010, 09:34 PM | #9 |
Wouldn't pheonix fire work? |
| 01-02-2010, 02:57 AM | #10 |
pfire wont damage only five units, read thread before posting plz. |
