| 01-30-2003, 07:54 PM | #1 |
Blizzard has recently released a tiny little patch that does nothing for game play. Though it fixes the Human Townhall bug which I have never seen used. This patch also happens to break the last version of WE-NoLimit, so I have created a new one that is compatible. For those who don't know this program removes the unit/building/item/doodad limits that prevent you from saving your work once the limit has been crossed. Note: Another patch was released, 1.05. This 1.04c version of the program still works. Looks like 1.05 fixes a replay bug, hmmm. Edit: Just for a small bandwidth save, download this here instead, its a direct link to the file: http://zelda.acidblue.net/dl_engine/...ct.php?dlid=31 (Thnx Ganon, -StonedStoopid) Also, if you need access to the Files Section of this site, I've backed up the tools and campaigns. No need to register, just DL the stuff here: |
| 01-30-2003, 09:23 PM | #2 |
Guest | Thanks u very much stoned, Stoned people always know whats best :D |
| 01-30-2003, 09:40 PM | #3 |
Your very welcome, hehe :) |
| 01-30-2003, 10:34 PM | #4 |
Guest | What praytell is the TownHall bug? |
| 01-30-2003, 10:52 PM | #5 | |
Quote:
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| 01-30-2003, 11:31 PM | #6 |
Guest | wow! thanks. too late tho.... |
| 01-30-2003, 11:31 PM | #7 |
1.05 is out with virtually no changes.. should still work yea? |
| 01-31-2003, 12:08 AM | #8 |
Yeh, it works just fine. These guys need to get it together, if it didn't work I would have to go through the entire process of finding the location of one of the values to see how offset they are from their previous known location. Luckly not a pain in the ***, though I bet the fpsmod doesnt work right anymore :) |
| 01-31-2003, 01:19 AM | #9 | |
Quote:
I imagine the since the town hall thing was fixed, it was an actual gameply change... and gameplay changes mess up replays. Blizzard forgot to fix that in 1.04c so they had to have ANOTHER patch (pretty careless of them huh?) still they shoulda called it 1.04d since it only has one change :P |
| 01-31-2003, 11:25 AM | #10 |
O god, stoned u mean the FPSControl.exe depends on the game version and may be invalidated with any patch? |
| 01-31-2003, 10:30 PM | #11 |
The part that is depends on is the part that hides the mouse.... the other stuff is dynamic so the program will find it with search... So if the code that controls where the mouse is drawn has moved, it will crash or just not hide the mouse. |
| 02-01-2003, 01:33 AM | #12 |
Guest | I cant download the patch can someone help me. I think is the server of the page. If it is the case can someone pass it to me. |
