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We-Nolimit for v1.04c

01-30-2003, 07:54 PM#1
StonedStoopid
Blizzard has recently released a tiny little patch that does nothing for game play. Though it fixes the Human Townhall bug which I have never seen used. This patch also happens to break the last version of WE-NoLimit, so I have created a new one that is compatible. For those who don't know this program removes the unit/building/item/doodad limits that prevent you from saving your work once the limit has been crossed.

Note: Another patch was released, 1.05. This 1.04c version of the program still works. Looks like 1.05 fixes a replay bug, hmmm.

Edit: Just for a small bandwidth save, download this here instead, its a direct link to the file: http://zelda.acidblue.net/dl_engine/...ct.php?dlid=31
(Thnx Ganon, -StonedStoopid)

Also, if you need access to the Files Section of this site, I've backed up the tools and campaigns. No need to register, just DL the stuff here:
01-30-2003, 09:23 PM#2
Guest
Thanks u very much stoned, Stoned people always know whats best :D
01-30-2003, 09:40 PM#3
StonedStoopid
Your very welcome, hehe :)
01-30-2003, 10:34 PM#4
Guest
What praytell is the TownHall bug?
01-30-2003, 10:52 PM#5
StonedStoopid
Quote:
basically this bug allows buildings that can upgrade get extra HP when it's almost destroyed. I havent tried other races but works best for humans. The more HP the building got, the more 'free' HP when u upgrade/cancel. Since humans got the masonary upgrade, their expansions will be pretty hard to destroy completely with a never-dying townhall/castle. Just dont upgrade to fortress except the one in main town.

anyway it works like this, a fully upgraded castle for 8 armor and 2700hp. When it goes down to say 100 hp, click upgrade and instantly its on 1200/4000 hp (cant remember exact numbers). so during upgrade, it goes down to 200/4000, then u cancel, and it'll go to around 1000/2700.......n this is how it works.
A quote from some forum post after a simple google search.
01-30-2003, 11:31 PM#6
Guest
wow! thanks. too late tho....
01-30-2003, 11:31 PM#7
MicrosoftXP
1.05 is out with virtually no changes.. should still work yea?
01-31-2003, 12:08 AM#8
StonedStoopid
Yeh, it works just fine. These guys need to get it together, if it didn't work I would have to go through the entire process of finding the location of one of the values to see how offset they are from their previous known location. Luckly not a pain in the ***, though I bet the fpsmod doesnt work right anymore :)
01-31-2003, 01:19 AM#9
Dinadan87
Quote:
Originally posted by MicrosoftXP
1.05 is out with virtually no changes.. should still work yea?


I imagine the since the town hall thing was fixed, it was an actual gameply change... and gameplay changes mess up replays. Blizzard forgot to fix that in 1.04c so they had to have ANOTHER patch (pretty careless of them huh?) still they shoulda called it 1.04d since it only has one change :P
01-31-2003, 11:25 AM#10
Vaderman
O god, stoned u mean the FPSControl.exe depends on the game version and may be invalidated with any patch?
01-31-2003, 10:30 PM#11
StonedStoopid
The part that is depends on is the part that hides the mouse.... the other stuff is dynamic so the program will find it with search... So if the code that controls where the mouse is drawn has moved, it will crash or just not hide the mouse.
02-01-2003, 01:33 AM#12
Guest
I cant download the patch can someone help me. I think is the server of the page. If it is the case can someone pass it to me.