HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Image for Local Player

12-10-2009, 09:56 AM#1
Anachron
Hey, is there any chance I can display an image from Blizzard (ReplaceableTextures\CommandButtons\btn$icon$.blp) without screwing up the rendering?

Those images do not have alpha channel so they look crappy when being used as image.

The second idea was making one destructable and overwriting the texture, but doesn't that desync?
12-10-2009, 11:19 AM#2
DioD
just add 1pixel alpha for image on borders.
12-10-2009, 11:21 AM#3
Anachron
For sure not, I won't add alpha channel to a few hundred blizzard icons.
12-10-2009, 05:25 PM#4
azlier
Well, somebody could write a program that does so. Seems to be a good solution.
12-10-2009, 05:33 PM#5
Tot
Quote:
Originally Posted by azlier
Well, somebody could write a program that does so. Seems to be a good solution.

I'm working on one in java (works flawlessly for .png-images), but need some help with the blp-format.
12-10-2009, 06:19 PM#6
DioD
just batch convert with any console tool...
12-10-2009, 08:44 PM#7
Hans_Maulwurf
Playing animations doesnt desync afaik, so you could create a destructable and play the death animation for everyone, but the target player
12-11-2009, 07:33 AM#8
Anachron
Well but then I need to have 1000ths of destructables.

What I am looking for is, how to display an image correctly without having to do an object of each image.

Maybe I make an unit and change the skin? Any better solution?
12-11-2009, 07:37 AM#9
Karawasa
/summons Deaod.