| 12-10-2009, 12:50 PM | #1 |
![]() Download: Click here. Words: Yes, I know dropping UAV wasn't a good idea. Blame that to blizzard, for releasing 1.24 patch that make most of the custom maps unplayable. But I don't wish to make an UAVI either, so I named this map Final Alliance instead. The word Final would actually indicate this is my last project on Warcraft III before moving to Starraft II mapping enviroment. Enough saying, enjoy the game! Features:
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| 12-10-2009, 07:48 PM | #2 |
I was looking forward toward UAV being updated, but I guess this will do :P I'll test it soon (probably now), but by only reading the features it is good to know a lot of the previous things from UAV are still here. |
| 12-11-2009, 12:52 AM | #3 |
thanks to that i was able to implement new stuff too :) so is considered balance~ |
| 12-11-2009, 02:09 AM | #4 |
Typos
Other
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| 12-12-2009, 06:42 AM | #5 |
crap, i've totally forgotten about the buggy multiboard, gota have some quick release in short time to fix things up |
| 12-18-2009, 11:10 AM | #6 |
| 12-18-2009, 09:51 PM | #7 |
Beat the game this time with a level 10 Baron! :D
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| 12-19-2009, 02:03 PM | #8 |
did i over-nerfed the boss? = =" sounds easy... |
| 12-19-2009, 02:05 PM | #9 |
nice new hero, but: finally some books :D
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| 12-19-2009, 09:18 PM | #10 |
@Saiyuki: I also asked about not all the forces attacking in UAV (or was it IV? lol). zen said that was for "defending" the base so that not all units were going to attack immediately. About the much easier boss, I'm not entirely sure how nerfed it was. As the Hydromancer in 0.1, it was practically impossible to kill (I died in about 3 hits). Now, as Baron, I needed to make 2 trips in which I didn't die (I retreated) and also I needed A LOT of reinforcements. The Baron also seems like a stronger solo hero. |
| 12-19-2009, 09:49 PM | #11 |
yea, i solo'd the boss before with the hydromancer, using the ultimate only, then retreating... i guess the reason why the boss is quite easy now beside changing the attack type from hero to magic is the fact, that after solving the nightelves<>bloodelves part, an additional troop with magic resistance joins the attacking troops. |
| 12-20-2009, 02:31 AM | #12 |
yes, the elves are crucial for the magical resistance as I though we need a tanker somehow, try 0.20 with hydromancer, should be easier this time :) If all the base units were to attack together, the place will be very very crowded and your hero can hardly move >"< P/S: anopob - is UAV xD |
| 12-20-2009, 11:50 AM | #13 | |
Quote:
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| 12-20-2009, 02:24 PM | #14 | |
Quote:
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| 12-21-2009, 05:01 PM | #15 |
change log so far: - When Hero level up, you now gain bonus stat points based on your FA experience point (lumber). More experience = more stat = more powerful hero. - New item type - Belts (see below). - There is a limit of how many potions you can carry now, to change this limit you'll required to equipt different types of belt to change the limit. To view your current potion carry limit, just check your hero stat in the inventory. - Potions now are able to refund for full purchase price :) - Slightly increased potion pruchase price. - Most towers in the game now have a special shield that reduce damage from non-hero attacks. - Buffed Revenant tower (faster attack rate, more damage, bounce attack) - More items, start whacking some creeps to get it :) - Fixed several typos. -------- I could release it now, or you all prefer to have more things updated before a proper release? :p |
