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ObjectMerger call for custom spells

12-12-2009, 05:40 PM#1
Kueken
Hey.

Despite the fact, that I do not know, how to use the Object Merger (but thats another question; I am sure I will find out myself :P), I would like to ask, if it makes sense to include Object Merger calls for custom spells, to help them being imported.
For example, the spell uses, maybe 1 slow spell, 1 stun spell, 1 aura spell and 1 custom buff as well as a dummy unit for an effect and, of course, the ability starting the trigger.

Would you, if you could, add all of these using an ObjectMerger call? Or do you think, its better, if the user himself creates those spells?
Maybe the user wants other spells, for example not channel for the main spell (since it has some strange issues, like not using the "normal" spell animation time other spells use) or no acid bomb for a slow (because of stacking issues maybe). Or simply the rawcodes collide with some spells, he has already in his map.

Also, are there limits when creating a spell (namely can you create tooltips and stuff?) € nvm, got it :D
12-12-2009, 05:42 PM#2
Rising_Dusk
Yeah definitely. If the spell uses it, then it's worth it. The only OE interaction I think spells should have for submission are the main spell. If you make buffs and stuff, definitely include OM calls for them.
12-12-2009, 09:28 PM#3
Anitarf
Ideally, a spell shouldn't require that many unique objects. Things that you meantion such as dummy units or stun abilities are best covered with their own systems.
12-12-2009, 10:27 PM#4
Kueken
This was just an example; however a spell using a main spell, a buff and a buff providing aura is pretty usual, right?
12-13-2009, 05:55 AM#5
Rising_Dusk
Right.