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Have multiplayer campaigns become possible yet?

12-16-2009, 07:43 AM#1
Soulmancer
I never really got around to creating any sort of campaign givem that there was no multiplayer feature, as you could not cache/save any time of map or hero data nor transition from one map to another.
12-16-2009, 12:46 PM#2
DioD
you cant save cache in multiplayer
01-24-2010, 12:46 AM#3
Sardius
Is there anyway this can be done via some third party plugin? or script or anything at all that would allow for map to map transfer and hero data storage/cache in multiplayer?

I would have loved to do a multiplayer campaign but abanonded the idea because Blizzard disabled the triggers in multiplayer that allowed you to do either of these things.
01-24-2010, 02:15 AM#4
DioD
use savecodes.

but it will be way to long.
01-24-2010, 04:24 AM#5
Sunwarrior25
I have an idea (that I'll be trying to do myself).

You could have your campaign in parts: The story part (maps in the campaign file), and individual multiplayer "events" (such as the siege of an important city, two parties meeting at a crossroad, or a "Big Boss" sort of deally). Granted, the multiplayer maps would have to avoid having the main heroes as much as possible for continuity (unless they have a specific reason to be there).

Other than that, I really don't know how you could do a multiplayer campaign aside from what DioD suggested.
01-24-2010, 05:01 PM#6
Soulmancer
Blizzard sucks
01-24-2010, 09:14 PM#7
Captain Griffen
I so should have made Bard. Well, bullied Mindy or someone into it. Although the bot would probably get picked up as a cheat...