| 01-30-2003, 10:07 PM | #1 |
Guest | Is there a way to make it such that a hero skill is already selected (and thus the button placement already there) when the hero is created? Two reasons I need this: 1) if I can preselect the buttons ahead of time, then I can determine where other skills go relative to it. 2) I am using the unit - replace action on the hero, and I'd like the replacement to be seamless. When you replace a hero, the experience is the same, but you have to select the skills all over again. |
| 01-30-2003, 10:33 PM | #2 |
Yes you can do that. If you played the warcraft 3 campaign you may have noticed that on some levels you recieved heroes with pre-chosen skills. Assuming that the hero is the right level, you can make a hero learn skills like this: Hero - Learn Skill Learn Skill for (Last replaced unit) - SKILL Just replae SKILL with whatever skill you want from the list. Remember that for a hero to learn the skills, it must be high enough level, thus, you cannot make a level 1 hero learn a level 6 spell through this trigger. EDIT: I mis read your post and this might be kinda wrong... You might want to do this through an if then else action. For conditions you *could* use if a certain skill is learned, than select that skill for the hero. I'm not sure if this would work because I've never tried it, but I think it should work. |
| 01-30-2003, 10:47 PM | #3 |
if you want to set skills on a unit, then double click on the unit in the world editor and up his level to what it needs to be and then add the skill points to the appropriate skills. |
| 01-30-2003, 11:38 PM | #4 |
froggie the unit then has to be a global, and thats not always possible, go with got_ammo's suggestion. And you may also need to use the trigger "Hero set level (or exp) hide level up graphics" |
