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UMSWE 3.6!

01-30-2003, 10:14 PM#1
Scio
The long awaited...

(NOTE: the enter/exit region (conditional) events do not work correctly, and probably will be removed in the next version)

UMSWE 3.6


Code:
   v3.6 :: 1/26/03
        - Multiple versions of the editor included
          - UMSWE3.6.exe       = standard editor
          - UMSWE3.6AC.exe     = standard editor with all creeps non-tileset specific
          - UMSWE3.6RD.exe     = standard editor with regular doodad scales (no massive or tiny ones)
          - UMSWE3.6TM.exe     = combines UMSWE3.6AC.exe and UMSWE3.6RD.exe
          - UMSWE3.6NB.exe     = original WE with only the hidden units enabled (newbie version)
          
          
        - Included the following files:
                   - All Path Tex.txt that lists all the pathing textures (Thx Heaven for inspiring)
                   - All Unit Ids.txt that lists all the units and their ID codes

        - Added Get Local Player parameter (Thx for pointing it out DigimonKiller)
        - Fixed the Boolean Condition Region Contains Coordinates (Thx for pointing it out DigimonKiller)
        - Changed Unit Enters Region (Conditional) (Thx for pointing it out Driffin)
        - Changed Unit Leaves Region (Conditional) (Thx for pointing it out Driffin)
        - Changed values of Unit Turn Rate in unit editor (Thx for pointing it out atRandom)
        - Removed height limit for terrain variation and levels (Thx Heaven for inspiring)
        - Enabled Attack 2 only option for Unit Attacks Enabled (Thx for pointing it out atRandom, Blizzard forgot it =P)
01-31-2003, 07:15 PM#2
Guest
Maybe I'm just stupid or dense, but i downloaded USMWE 3.6 and clicked on the editor that I want...and NOTHING happened. I get the hourglass for 3 seconds and no more. What do I need to get this thing to work?
01-31-2003, 10:50 PM#3
Scio
you need wc3 installed and to make sure that the registry key...

HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III\InstallPath


is correct
02-01-2003, 05:15 PM#4
ChronOmega
and if you dont have the War3cd in nothing will happen
02-01-2003, 05:27 PM#5
Scio
oh yea good point forgot to add that:////
02-02-2003, 01:42 AM#6
Guest
Ah, its much more complicated than it needs to be, with thes verisons AC, BD, RT and crap. Just make one super advanced one, it confuses me.

Now, which one is the most powerful for the elite modder?
02-02-2003, 02:25 AM#7
Scio
it depends on what you want to do, TM,RD,AC and the regular one all have the same triggers restrictions are as follows

regular : creeps are on their original tilesets
RD : Doodads cannot be made massive or tiny; creeps are on their original tilesets
AC: none
TM : doodads cannot be made massive or tiny
NB : Doodads cannot be made massive or tiny; creeps are on their original tilesets; no new triggers

so i GUESS AC is the uber one you want, but thats only if u dont mind the doddads not beable to be random scaled when u place them, otherwise TM is what you want. (TM = Terrain Master) that was the one i had planned on being the most popular.
02-02-2003, 07:01 PM#8
Guest
Blek... With all those limitations, why not just use the normal editor?

BTW, I haven't used it yet, so if that caim of as incredibly stupid...
02-02-2003, 07:43 PM#9
Scio
... if you havent tried it, don't mock it :gfu:
02-03-2003, 06:51 PM#10
Starcraftfreak
Quote:
Originally posted by Nebulon
Blek... With all those limitations, why not just use the normal editor?

BTW, I haven't used it yet, so if that caim of as incredibly stupid...

The limitations are within the new features. NONE of the UMSWE versions have less functionality than the original WE. So they are better at all.:D I like them.
02-04-2003, 12:47 AM#11
Scio
thx, im glad to hear it
02-04-2003, 04:14 AM#12
nicoli_s
is there a function for getting the agility, strength and intelligence of a hero? like set variable equal to the intelligence of a certain hero? cuz that would be appreaciated very much, and i figure if u can set that stuff, u could also check it
02-04-2003, 05:47 PM#13
Scio
yea thats what i figured too, but blizzard never made a function that could do that, so u have to keep track of it in the map:nono:
02-04-2003, 06:39 PM#14
Guest
I figured it out. I was trying it at work and I did not have the CD here. It occured to me after posting here that without it the WE wouldn't work. Just stupid me. Nice upgrade to the WE. Good job Scio.

And to all those who would post negatively...keep this in mind:

ALL efforts to aid the WC3 community with no expectation of compensation should be APPRECIATED and RESPECTED even if you don't like it. At least they did SOMETHING to help us out without asking something in return. If that concept is hard for you to understand...then I say F*** you!! Just my humble opinion.
02-04-2003, 07:29 PM#15
Starcraftfreak
Quote:
Originally posted by orion88
ALL efforts to aid the WC3 community with no expectation of compensation should be APPRECIATED and RESPECTED even if you don't like it. At least they did SOMETHING to help us out without asking something in return. If that concept is hard for you to understand...then I say F*** you!! Just my humble opinion.

1) :D
2) There would be always people who don't appreciate the work of others regardless of the amount of time they used. In my optinion these people should try to do it better (in most cases they can't do better). If they can't do better they should shut up.