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Base spell for DoT Spell?

12-19-2009, 02:08 AM#1
SmileyJeff
Hi all, i've recently read How to develop spells with effects over time by moyack over at the JASS tutorial section. I was wondering which ability is best to base of for effects over time spells so that the targeted unit will have a buff on them. I've tried soul burn, but that will silence the targeted unit. Is there anything else better?

Thanks in advance!
12-19-2009, 02:12 AM#2
Anopob
Have you tried Acid Bomb/Drunken Haze? Those often work very well.
12-19-2009, 02:27 AM#3
moyack
Autocast: slow
target: cripple.
12-19-2009, 02:48 AM#4
SmileyJeff
Cool, thanks for the quick reply!
Because i will need 5 base spell that gives buff that can't be autocast on the same unit. So that i can track each of the DoT buff.
Will Channel ability give buffs if i add buff to it and give it a duration?
12-19-2009, 11:40 AM#5
Fledermaus
Sadly, no.

Cripple, Lightning Shield, Spirit Link, Unholy Frenzy, Rejuvenation.

Could also use Shadow Strike, Acid Bomb and Drunken Haze but they aren't as instant as the first 5 (actually, with a really high missile speed they might be, can't remember).

There's even more if you don't mind the spell being an auto-cast. Or you could dummy cast them if you needed more and cared.
12-19-2009, 03:59 PM#6
SmileyJeff
Noted! +Rep to Fledermaus! Thanks all for the help!