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Sword Girl

12-20-2009, 06:06 AM#1
Nuclear Arbitor
low poly base. if any one has any suggestions they're welcome too
Attached Images
File type: pngSword Girl00.png (165.7 KB)
12-20-2009, 03:19 PM#2
Linaze
Heel shoes? I mean, seriously...
12-20-2009, 03:25 PM#3
Kwah
Boxy!

Try rotating the arms 45 degrees so as they look more natural. The same goes for a bunch of things. Try to add more natural curves, especially for the breasts. The pelvis also has a strange ridge.
12-20-2009, 10:23 PM#4
Fluff
You'll probably find it beneficial to increase the bust size and make the waist narrower so that you can actually tell it's a female in game. Right now it would probably look kind of genderless. And she needs a neck. If you look at Jaina or the female villager, the neck it's quite noticeable. Maybe more so than the males'.
12-20-2009, 10:38 PM#5
NiRVaNa_87
The anatomy is horrible. Try to at least check the female wc3 models for an example of how it should be done
12-21-2009, 12:46 AM#6
Nuclear Arbitor
i should have been more specific; it's a base, I'm not going to use that as the actual model, i just want to know if i got the anatomy roughly right before i move on.

i was really tired last night, probably why i made such a shitty post
01-03-2010, 12:09 AM#7
Devine
Look, it was a dude.
The tits look really bad and the head could use another segment and more details like a nose.
01-28-2010, 04:11 PM#8
zwiebelchen
Quote:
Originally Posted by Nuclear Arbitor
i should have been more specific; it's a base, I'm not going to use that as the actual model, i just want to know if i got the anatomy roughly right before i move on.
Get a good, scientific reference:
http://www.3dscience.com/3D_Images/H...tary/index.php

From what I see now, the legs and neck is too short, the shoulders are not shaped correctly, the arms are to short, the pelvis is too large, the waist is too big.
For a male, these measurements would look good, though. For a female, it's not slender enough.