| 12-21-2009, 11:49 AM | #1 | ||||
Welcome to my first map presentation :D first openbeta map version done, here you go! in here you play a hero that belongs to your player ( e.g. frost lord always with player red ) and fight with your team to reach an end. the map is divided in three chapters and lost, when all ( three ) allianced buildings fall. first you'll go against the naga, then the bloodelves and lastly against the human alliance and the nightelves. there are some sidequests and some secrets implemented as well as the chance to upgrade to buildings owned by the allianced force to one of three different buildings ( summoning gate, normal shop or special shop ). as your getting further in the game, the creeps strengthens as well as your current enemy force ( when left alone too long ). instead of lumber, you may gain SoulGem when killing enemies, which is needed to buy better items. some informations are left out at this point for you to search for them yourself. ^^ Short Summary:
Features:
Story: After the the fall of the Demonhunter, known as Illidan, the newly reborn Lich King Arthas sent his troups to gain acces to the world but soon clashed against the naga and bloodelves, waiting for Illidan to return, never knowing he was killed back then. Download: RiseOfTheScourge_V024(p).w3x Additional Informations: ...soon on pastebin...
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| 12-23-2009, 03:59 PM | #2 |
terrain looks nicely done :) will try it soon! |
| 12-23-2009, 04:40 PM | #3 |
- loading screen: "... open the path to the... ?" (to the what?) - the hero need a better starting damage (currently 20+ dmg), using 20 hits just to kill a creep (with life 400+) make people yawn fast. - uhh... player can't select their hero?? - Ghoul's damage is wayyyyyy better than hero... making the game become watyyyy too summoning-dependent than hero-dependent. - The creep stop coming after a few wave... - Scroll of restortion is speaking some language i don't understand - Hero spells are = =" yes indeed simple... but too simple... a hero without triggered spell is a disadvantage in the mapping world now days - Infernals are able to attack trees, but unable to destroy them (O_o wth..?) - Elder voidwalker that so powerful just for 85 gold? - Army damage way higher than hero damage, and hero don't gain exp from army kills. Last hitting is dammmm bloody difficult with the current hero damage! - The naga siren is basically making my army useless (unless im having a bulk of infernal) - Altar can't cast a shit during the long long research (boo!) - Finding the magical "something" is way too difficult for first timer... Gave up after 30mins... |
| 12-23-2009, 05:09 PM | #4 | ||||||||||||||
thx for the feedback ^^ Quote:
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