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(5) Rise of the Scourge

12-21-2009, 11:49 AM#1
Saiyuki
Welcome to my first map presentation :D
first openbeta map version done, here you go! in here you play a hero that belongs to your player ( e.g. frost lord always with player red ) and fight with your team to reach an end. the map is divided in three chapters and lost, when all ( three ) allianced buildings fall. first you'll go against the naga, then the bloodelves and lastly against the human alliance and the nightelves. there are some sidequests and some secrets implemented as well as the chance to upgrade to buildings owned by the allianced force to one of three different buildings ( summoning gate, normal shop or special shop ). as your getting further in the game, the creeps strengthens as well as your current enemy force ( when left alone too long ). instead of lumber, you may gain SoulGem when killing enemies, which is needed to buy better items. some informations are left out at this point for you to search for them yourself. ^^

Short Summary:
  • Hero Map, fighting to reach a goal
  • 5 Player, at least start with 3
  • static hero ( fixed on player )
  • not concepted for solo gaming

Features:
  • 5 different heroes
  • 2 base buildings to upgrade, 3 choices
  • Creeps strengthens each 5 minutes
  • Maximum Hero Level is 20
  • 3 simple skills with 6 levels, 1 ultimate with 2 levels and one unlockable skill
  • Enemy Forces are farming resources and training the troops they send
  • Custom Models ( Credits given )
  • Custom Skills
  • Custom Exp/SoulGem Gain
  • Simple Item Stack System

Story:
After the the fall of the Demonhunter, known as Illidan, the newly reborn Lich King Arthas sent his troups
to gain acces to the world but soon clashed against the naga and bloodelves, waiting for Illidan to return,
never knowing he was killed back then.


Download: RiseOfTheScourge_V024(p).w3x
Additional Informations: ...soon on pastebin...

Credits

Vvanderer: Origin of the map idea, text writer and main tester.
Blizzard Entertainement: Death Knight Icon
Death Knight: Whitehorn
SinisterX: Frost Lord Model
Daelin: Frozen Aura Model



Current Map State & Changelog

| | | | | | | | | | | | | | | | | | | | << Triggering
| | | | | | | | | | | | | | | | | | | | << Terrain
| | | | | | | | | | | | | | | | | | | | << Heroes
| | | | | | | | | | | | | | | | | | | | << Items
| | | | | | | | | | | | | | | | | | | | << Creeps
| | | | | | | | | | | | | | | | | | | | << Balancing

Next Implementations/Changes:
  • major balancing
  • redoing the disabled secret
  • Mod control Center / HCL Option
  • enbase change
  • endboss remake

Changelog: (Version 0.25)
- increased costs for summonings at the demon gate, including Soulgem
- added another murgul worker for increased resource farming ( thus: shorter intervall between waves ) and increased farmed gold by 5
- fixed a missing translation for scroll or restoration
- infernals can no longer attack trees
- added a hint for the magical stations ( chapter 1 )
- changed some ingame commands



Map Overview ( Version 0.10 )


World Editor Screenshots





Attached Files
File type: w3xRiseOfTheScourge_V024(p).w3x (584.5 KB)
12-23-2009, 03:59 PM#2
zen87
terrain looks nicely done :) will try it soon!
12-23-2009, 04:40 PM#3
zen87
- loading screen: "... open the path to the... ?" (to the what?)
- the hero need a better starting damage (currently 20+ dmg), using 20 hits just to kill a creep (with life 400+) make people yawn fast.
- uhh... player can't select their hero??
- Ghoul's damage is wayyyyyy better than hero... making the game become watyyyy too summoning-dependent than hero-dependent.
- The creep stop coming after a few wave...
- Scroll of restortion is speaking some language i don't understand
- Hero spells are = =" yes indeed simple... but too simple... a hero without triggered spell is a disadvantage in the mapping world now days
- Infernals are able to attack trees, but unable to destroy them (O_o wth..?)
- Elder voidwalker that so powerful just for 85 gold?
- Army damage way higher than hero damage, and hero don't gain exp from army kills. Last hitting is dammmm bloody difficult with the current hero damage!
- The naga siren is basically making my army useless (unless im having a bulk of infernal)
- Altar can't cast a shit during the long long research (boo!)
- Finding the magical "something" is way too difficult for first timer...

Gave up after 30mins...
12-23-2009, 05:09 PM#4
Saiyuki
thx for the feedback ^^

Quote:
Originally Posted by zen87
- loading screen: "... open the path to the... ?" (to the what?)
"open the world to the scourge", like they need to pass the forces before they can conquer it. if it's not that part, then i can't find it. >.<

Quote:
Originally Posted by zen87
- the hero need a better starting damage (currently 20+ dmg), using 20 hits just to kill a creep (with life 400+) make people yawn fast.
the map isn't meant to be played solo. at least 3 players are needed for it to be playable. *intended*

Quote:
Originally Posted by zen87
- uhh... player can't select their hero??
i wanted it to be easy, thus fixing players to heros. *intended*

Quote:
Originally Posted by zen87
- Ghoul's damage is wayyyyyy better than hero... making the game become watyyyy too summoning-dependent than hero-dependent.
ghuls are meant to help the hero at some point but will soon lastly only a short time. *intended*

Quote:
Originally Posted by zen87
- The creep stop coming after a few wave...
well... naga are farmin resources and then training units... guess i need to fix the costs and training time... *reproduced, now on the way to fix*

Quote:
Originally Posted by zen87
- Scroll of restortion is speaking some language i don't understand
woops... something needs a translation there... sry... ^^ *fixed*

Quote:
Originally Posted by zen87
- Hero spells are = =" yes indeed simple... but too simple... a hero without triggered spell is a disadvantage in the mapping world now days
yes, there are atm mostly standard spells. but i wanted some simple working skills with less effects. on a side note, each hero got at least one triggered spell. *intended*

Quote:
Originally Posted by zen87
- Infernals are able to attack trees, but unable to destroy them (O_o wth..?)
ok, bug. will be fixed. ^^ *fixed*

Quote:
Originally Posted by zen87
- Elder voidwalker that so powerful just for 85 gold?
for the beginning i just wanted to include some summonings. balancing them will happen now. ;) *increased to 325G, each summons now needs 0-2 SoulGem, too*

Quote:
Originally Posted by zen87
- Army damage way higher than hero damage, and hero don't gain exp from army kills. Last hitting is dammmm bloody difficult with the current hero damage!
not quite right, it just won't show as a floating text but killing a creep will result in 100% for the killing unit and 25% for each nearby hero. if killed by a non hero unit, each nearby hero will instead gain 33%. i guess i should add some more tips like that into the description. ( AoE is 1024 ) *intended*

Quote:
Originally Posted by zen87
- The naga siren is basically making my army useless (unless im having a bulk of infernal)
just kill her first then? ^^ *intended*

Quote:
Originally Posted by zen87
- Altar can't cast a shit during the long long research (boo!)
gonna try to change this.

Quote:
Originally Posted by zen87
- Finding the magical "something" is way too difficult for first timer...
k, adding some more infos to the quest log. *fixed with a hint*

Quote:
Originally Posted by zen87
Gave up after 30mins...
it's meant to be long. ^^ *intended*