| 12-27-2009, 05:39 AM | #1 |
Here we go again... Mafia (6 Players as a general minimum, 12 Players being the best) Optimized (protected) Mafia is just like the party game you might have played; the game generally plays out as a round-based intellectual struggle between the mafia and the town. Of course, with the customization available, the actual conflict and context can be much different. Gameplay goes about like this: - Day starts, then the players talk and vote on someone to lynch. - If someone is lynched, their role is revealed. - Night starts, the players secretively carry out their special abilities (if they have any). I.E. The mafia will kill their target, the doctor will heal his target, etc. Certain roles may talk with each other at night. Basically, this is a game of mystery, deceit, and social manipulation, in order to survive and achieve victory. Every player will have his own motives and nearly everyone will be lying to each other in an attempt to avoid being lynched and get the correct people killed. The game can get very complex even with simple setups. Notable Features: 1. Currently 22 roles and counting, all fully-compatible with each other. 2. Adaptive help that can change subtly (or dramatically in some cases) to reflect the game's role setup. 3. Truly random role distribution and the player slots are swapped around randomly (player 1 could show up as the color orange and show up in player 6's usual spot, for instance). 4. Six variants and counting, most of which have some minor rule changes such as ending the game early if the mafia achieve a majority at any point. 5. Well-tested gameplay and pacing to make Mafia survive the transition to WarCraft 3. 6. Customized chat systems, including after-death observer chat and for certain roles, nighttime chat. 7. An immersive and adaptive environment that changes based on the game's progress and balance of power. Mind you, this game was not terribly hard to make, technically, but was very tough to get right in terms of making it hostable. You wouldn't believe how far this map has come in this regard. I've had a fair deal of creative license with these roles in order to make them work together in the greatest amount of ways possible. Mafia Independent Undead Cult Town Common Roles Mafia Member: The standard bad guy. Talks to the other mafia at night and helps decide who to kill. Townie: The standard good guy. Completely average and plain in every way. Cop: Picks one person each night to check. Detects mafia alignment and independent/suspicious alignment, but cannot detect undead or cult alignment. Doctor: Picks one person each night to protect from one attempted kill. In other words, if two people try to kill someone whom only a single doctor protects, that person will still die. Traditional Extra Roles Godfather: Commands the existing Mafia Members and can convert Recruits and Prostitutes into Mafia Members and Whores respectively. Also, he can't be killed at night except by Terrorists, and always appears to be a Townie to Cops and Detectives. Consigliere: Becomes the Godfather if the Godfather dies. Otherwise, acts as a mafia version of the Detective. Surgeon: A mafia version of the Doctor. Whore: A mafia version of the Prostitute. Serial Killer: Wants to be the only man left in the town, so he can kill someone each night. Recruit: A Townie until he is inducted into the Mafia. Vigilante: The avatar of civil justice. He can kill someone each night. However, he has a limited amount of ammo (the exact amount depends on a variety of factors). Detective: An upgraded Cop. He detects the exact role of his targets rather than just alignments, and can detect all alignments/roles, except for the Godfather. Bus Driver: A pesky bastard. He can swap two players at night, redirecting every action that targets one player to the other. Mason: A Townie, except that he can communicate with other Masons at night. Prostitute: The good old hooker. Can roleblock one player each night, except for Bus Drivers (action ordering issues arise otherwise). Can be converted into a Whore by the Godfather, but this only changes her alignment, not her abilities. Unique Extra Roles Terrorist: The bastard of all bastards. His goal is have everyone die, including himself. If more than one Terrorist is in the game, they can work together toward this goal, but don't communicate with each other. The Terrorist's ability is to suicide bomb someone's house, which blows up everyone who visited that player that night, including (and especially) the Terrorist who did it. People hit by Terrorist attacks cannot survive, even if targeted by doctors. Witch: The manipulator. His goal is to be the last one alive, which is a difficult task for a role that doesn't directly kill anyone. Can force his target to target someone of the Witch's choosing. This is very powerful if used wisely. Zombie: The main undead role. He decides, with the other Zombies, the target for a Zombie raising. If the target is killed during that night, he will instead be revived and converted into a Zombie. This ability is hard to use but can be very powerful. He cannot be healed by a Doctor/Surgeon, but can be the target of a zombie raising. Medium: The Medium sees dead people. Literally. At night, he can communicate with the dead players. Cursed: A Townie. Converts into a Zombie when he is first "killed" by something else, excluding Terrorist attacks. Cultist: Like a mason, except he has his own alignment group for himself. Cult Leader: This guy turns anyone (except the undead, Cursed, Witches, Terrorists, or the Godfather) into a Cultist every night. He hears everything the Cultists say at night, but cannot speak back to them, meaning his identity is kept secret from them. Bonus command: ".will TEXT" to write a last will that is displayed when you die. Edit: Don't use anything before 1.54; older versions have a pretty bad bug. |
| 12-30-2009, 11:41 AM | #2 |
The map is don't start me :( I don't knwo why:( For this need to "patch" up the WC3?^^ -------------------------------------------------- Btw looks cool! :)) |
| 12-30-2009, 04:27 PM | #3 |
I suppose it requires patch 1.21 or 1.22 (or higher), and The Frozen Throne. I've never heard of anyone not being able to start this map, though. Weird. |
| 12-31-2009, 06:04 AM | #4 |
Does it use type casting? If so it'll bug. Blizzard stopped it. |
| 12-31-2009, 06:52 AM | #5 |
It is one of those requirements that we support the newest version of WC3 available. I know lots of the maps in the database don't, and at some point we really need to figure out a solution for that. (I think I may just prefix them as legacy maps for having passed the review process at some point - a purely retroactive tagging) |
| 12-31-2009, 03:14 PM | #6 |
They were grandfathered in. |
| 12-31-2009, 04:50 PM | #7 |
Most of the map is in GUI. And no, it doesn't use type casting. Anyway, the map starts for me and everyone else using it, so I have no idea what is wrong with Kaposzta's game. |
| 12-31-2009, 06:47 PM | #8 |
Oh, well, in that case I've no clue. |
| 12-31-2009, 09:22 PM | #9 |
I was able to get it to start on Battle.net with just myself and a computer player. I'll try to get my friends to test it with me sometime. |
| 04-06-2010, 03:13 AM | #10 |
Normally a 3-month-later post would be a necro, but I don't think the rules apply in this case. I'm wondering if it's even worth it to wait for a review, considering most of us are just moving on to Starcraft 2. |
| 04-06-2010, 11:28 AM | #11 |
I wouldn't hold your breath...but it's not impossible. |
| 04-19-2010, 10:05 PM | #12 |
I love this game. It's always interesting to participate in the game even if you're not in a very interacting role. I wish this was hosted more often. I'd see this game only once every twenty games I play. |
| 07-09-2011, 05:23 PM | #13 |
Pending getting 6+ testers together again. |
| 07-10-2011, 12:59 PM | #14 |
Just wanted to tell you that the author moved on to mod SC2. He's even made a SC2 version of this very map, and it reached the 1st page of popularity on both US and EU. He's still working on it and updating it from time to time, and apparently doesn't give a fuck about the WC3 version. However, some people at the Hive were playing Mafia yesterday(the WC3 version). Maybe some of them could be of use? I realize they're not the best excuse for map testers, being Hivers, but oh well. |
