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Dunewalker

12-27-2009, 11:53 PM#1
EvilNoodle
Its for a map of mine.
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12-28-2009, 05:03 AM#2
NiRVaNa_87
This is really cool, but it´s lacking some contrast right now.
12-28-2009, 11:16 AM#3
Ikum-bokum
Those arms need a little bit more detail.
Also, what Nirvana said.
12-28-2009, 12:14 PM#4
EvilNoodle
Thanks for the tip, i think im gonna try redo the arms a bit so the contrast is higher and make them a little more gray to neutralize the eyepoking orange color. And try out burn tool on the scales.
01-19-2010, 07:09 PM#5
EvilNoodle
Finished version:
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01-21-2010, 07:51 AM#6
NiRVaNa_87
I just noticed the update :P
I would add some colors in the back to break the monotony in there, mostly because it looks really desaturated right now if you look at the model from behind. I kinda liked the orange-ish color it had before, it just needed a few strokes of lighting. Maybe you could make the scales on the tail to go up a bit further and on the sides of those spikes on the back.
Besides that, I really like it. The tail looks a lot better with the increase of contrast.
01-21-2010, 12:12 PM#7
EvilNoodle
Wow thanks for nice CC, i appreciate it :).
About the colors, im not entirely sure if orange fitted, because ingame when i tried the skin it looked terrible. Anyway i will see what i will do, perhaps i'll go for either a red or golden skin and maybe go with a slight touch of pink just as i did on the lips.
01-22-2010, 04:41 AM#8
NiRVaNa_87
You tested it in a desert environment, right? If you didn´t, maybe that´s the reason it looked so weird. Otherwise, I´ll trust in your post :P

I´d go with a yellowish tone in the scales going in the middle of his back (where the spikes are) and the red with the pink touch for the rest of the body. It COULD work the other way around too, can´t really tell right now...
I would also add a little bit of saturation on the tail to bring the green in there, not too much though.
And I don´t know, maybe a few scales on the arms acting like some bracers of sort, without being too obvious.

As an entirely different suggestion, I would go with a darker (almost black) color in the scales going through his back (spikes, again) and add a few plaques with the same color on the body. This image kinda shows the color scheme I´m suggesting (yeah, from pokemon, and slightly unrelated, but it has a desert them and the cconcept could work out in here :P). For the tails it just needs a tiny saturation fix like the other suggestion.

Just my two cents
01-22-2010, 05:10 AM#9
Rising_Dusk
F*cking <3 Hippowdon. Also, this is cool, reminds me of Kassar.
01-22-2010, 03:30 PM#10
EvilNoodle
Heh i got some inspiration from Kassar actually, but im trying to keep it still a bit distant.

I like your ideas Nirv, but im still not exactly sure what im gonna go for. Maybe scales under the armes to remove a bit of the plain-ness and make some sort of contrast between the spike scales on the back as with the rest of the body. Wether i will make them black i still dont know, but i've always had an idea of turning him into some sort of scorpion lizard hero, kek :P
01-22-2010, 09:16 PM#11
NiRVaNa_87
The black scales would definitely turn it into something completely different, so it´s really up to you. The scorpion-lizard idea could actually work out, the scorpion bit is going to be a bit hard to apply though, unless you can find a cool way to apply the typical scorpion sting in the design.

And the reason I posted that pokemon drawing is because I always thought those holes spewing sand where a really cool idea to apply on a sand themed character, although it´s a bit too hard to try that concept with this model, considering the model model deforms all the time because of the animation.
01-27-2010, 04:17 AM#12
ike_ike
If you got someone to add sand spraying particles out of those holes I would praise you forever.


...also...

Maybe some uber high contrast highlights on the weapon? 'less it's one of them nasty tetanus inducing rust bucket things.