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Marine model?

12-30-2009, 09:52 AM#1
Zyrixion
I've been trying to find a decent marine model to use in a map, but haven't really been able to find one. I opted to find a custom model because the 3-shot anim of the one already in wc3 doesn't suit my needs or tastes....I was looking for one that had the anims set for one shot at a time. I know there are a few good ones around, as I've seen them used in maps, but never been able to find out where they came from. If anyone knows of a model pertaining to my interests that would be much appreciated.
12-30-2009, 10:16 AM#2
Fluff
You want one that looks like the Starcraft marine or a modern day soldier?

Maybe you already have, but you can check The Hive http://www.hiveworkshop.com/forums/m...ne&r=20&d=list , however I'm sure most of those use the attack animations from the in-game marine.
12-30-2009, 12:50 PM#3
Rao Dao Zao
The in-game Marine's attack animation really is just his torso sliding backwards and forwards. Take a look at him in Magos' or Notepad, it might be quite easy to make him jolt only once.
12-30-2009, 04:50 PM#4
Zyrixion
Mostly want for a futuristic-looking one, and I've taken a look around there. Also, even if I could change the attack anim for the basic marine, not only do I have NO idea what I'm doing with animations/art/etc, but the attack sound is kinda meh, and I don't know how to change it lol. >.<

Also, looking for a decent bullet model, since instant attacks are so cheesy. But there just doesn't seem to be any out there, including on Hive Workshop. :/
12-30-2009, 07:13 PM#5
Fluff
I use the bullet model in Callahan's Ultimate FX Pack - http://www.wc3c.net/showthread.php?t=84604 and I like it quite well.

And also, the attack sound is completely independent from the model.
12-31-2009, 08:32 AM#6
Zyrixion
Well then what determines it? As, of course, no matter what projectile you use or how you set it in the editor, the marine always has that 3-round burst round playing when it attacks. And thanks for the point to the bullet model, I appreciate it. :)

Anyways, I think I may have solved my problem, but I'm still curious on the point above.