| 01-04-2010, 12:17 AM | #1 |
I am out of ideas here to fix the fatal errors that people keep reporting for my map. This is my trigger data, please check it for anything that could be causing fatal errors. It's all GUI and everything is working correctly in game. I am assuming the fatals are gui related because I've done everything possible to fix this issue (update all drivers, replace ram, flash bios, reinstall WC, etc). This is a list of possible causes that was compiled by tamisrah. Ability Connected: - Chainlightning: end game crash - orb effect + attack ground - modified flamestrike interacting with non modified - tooltip with invalid expression followed by atleast 63 characters - spellbook inside spellbook - morph, alternate destroyer form, avatar, metamorphosis: various bugs & errors Triggers - call GetWorldBounds on global initialization - using a rect created upon init - Player(n) 15<n or 0>n - non existant array index - handling null handles <- not confirmed - ExecuteFunc on non-existant function - non initialized event responses (GetExpiredTimer) - doing stuff outside map bounds - H2I + Addition - BJDebugMsg(H2S(someHandle)) - infinte loop - moving a destroyed lightning - native -> codevar Other: - ColorCodes within Team Names <- not confirmed I would really appreciate it. http://ubelfeuer.nexfiles.com/TRGData.wtg |
| 01-04-2010, 12:19 AM | #2 | |
Quote:
I'm confused. When the fatal error occuring? Or is it randomly happening? You should ask the people that are reporting these errors a little about when it actually happens. |
| 01-04-2010, 12:24 AM | #3 |
I began testing it myself after more and more reports came in. It is mostly concentrated when an AI player is on the map, and usually about 15-25 minutes into the game. It does not appear to be specific to any one race. |
| 01-04-2010, 12:29 AM | #4 |
Heh, I'm having a similar issue in my map. A fatal crash that occurs at a random moment. These are the hardest things to try to fix, since no one can really tell you how to fix it. It could be leaks in the map, since its GUI. And when working with AI there are a lot of handles you have to work with. If you do fix it, please let me know. |
| 01-04-2010, 04:14 AM | #5 |
After further testing it is apparent that this is an AI related problem. I have played several solo games with all three races testing the limits of everything and besides some slight lag with a few spells no crashes. |
