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[Map Optimizer 4.9] UnitAlive native issue

01-05-2010, 10:12 AM#1
blanc_dummy
i have an issue with optimizer. After optimized (with the UnitAlive native inside the script), the map won't work (doesn't load in-game, shown at map list, but can't be played). But it works before optimized
01-27-2010, 09:04 AM#2
Anachron
Why not using UnitDead == false? xD
01-27-2010, 10:53 AM#3
blanc_dummy
just curious why it doesn't work :p
01-28-2010, 09:23 AM#4
Anachron
Nothing is bugfree :P
01-28-2010, 04:26 PM#5
TriggerHappy
Quote:
Originally Posted by Anachron
Nothing is bugfree :P

What kind of crap answer is that?
Anyways, I am curious as to why this doesn't work either.
01-08-2011, 03:34 AM#6
codart
Hey, I got the same bug with you but i don't know why? I've use the widgetizer instead but it can't protect my map from other
01-08-2011, 04:14 AM#7
Vexorian
Try disabling some of the script options in tweaks until the map works.

I am not sure if it is specific to using natives, because if I remember correctly I did make the optimizer make it work. But if you could at least isolate the tweak that makes it work, it would be useful...
01-08-2011, 05:30 AM#8
codart
Just uncheck the "Compress name". It work for me ^^
01-08-2011, 02:13 PM#9
TKF
Quote:
Originally Posted by codart
Just uncheck the "Compress name". It work for me ^^
Yeah I always unchecks compress names too.
01-10-2011, 07:38 AM#10
codart
Quote:
Originally Posted by TKF
Yeah I always unchecks compress names too.
But i think it's a cool feature... hope vex can fix it soon
01-11-2011, 12:43 AM#11
Fledermaus
If compress names is the cause, it's because you haven't given the optimizer the path to your war3patch.mpq. It will be compressing some function name to something like I2S and then not working because that's a redeclare.
04-04-2011, 03:38 PM#12
Bribe
RTC declared natives, ExecuteFunc, TriggerRegisterVariableEvent, common.ai natives, those things don't work with "compress names" checked.