| 01-11-2010, 12:14 PM | #1 |
Hello, I have a very simple question. I have recently increased the size of one of my map, Stars (http://stars-map.perso.neuf.fr/). It was from 224x224 and now it is 320x320. The probleme is this map requires a good CPU to run correctly, because I use a lot of timers and units. My question is: If I reduce the size of the map by 2 (320x320), and, as a consequence, if I reduce all model scales by 2, all distances used in triggers/spells etc by 2 unit speed and sight range etc.., the map will be a little faster? (I do not mean faster to play, but faster for a CPU, with less power needed). Thanks a lot, |
| 01-11-2010, 02:14 PM | #2 |
don't think so. If number of units and triggers/timers/custom code remains unchanged, it should not affect CPU; if wc3 handles it like other games, map size only affects loading and very little graphic, cause cpu has normally nothing to do with drawing the graphics and loading the terrain. |
| 01-11-2010, 04:36 PM | #3 |
map size affect NOTHING. |
| 01-11-2010, 09:24 PM | #4 |
Map size effects load time slightly, other than that its not an issue. |
| 01-12-2010, 12:20 AM | #5 |
and too many doodads lags your game too. |
| 01-12-2010, 05:16 AM | #6 |
doodads have nothing with map size, you can place over9000 doodads on 32*32 map. |
| 01-12-2010, 07:46 AM | #7 |
generally more large the size more many doodads :) |
| 01-12-2010, 08:46 AM | #8 |
Not in this map. So it's useless to reduce the dimensions/sizes/ranges/scales. Ok, thanks. |
| 01-12-2010, 01:48 PM | #9 |
I have another question along the same lines. Making a condition check many times a second, e.g everytime a unit takes damage to check the damage source, will this be heavy on the map? I mean, is it worth it if the gain is just a little detail? I guess not, with 3 billion calculations a second with today's computers, but I have litte aptitude on programming in general and thought it best to ask. |
| 01-12-2010, 03:51 PM | #10 | |
Quote:
don't hi-jack threads. |
| 01-12-2010, 03:57 PM | #11 |
Sorry, I've been spending time on another forum where they appreciate keeping number of threads down by discussing similar cases in a thread. I'll try to warm up to local rules :) |
