| 01-31-2003, 03:21 AM | #1 |
When 1 unit kills 1 unit - the proper 2 EXP is added, but if X units kills 1 unit then it adds 2X exp (So if 2 units kills it, is would add 4 exp) Why is this? Ill type up my code. EVENT: Unit owned by p12 dies COND: none ACTIONS: Unit group - pick every unit in (units within 512 of (position of (dying unit)) and do (If ((Owner of (Picked unit)) Equal to Player 1 (red)) then do (Set currentHeroEXP[1] = (CurrentHeroEXP[1] + 2)) Else do (Do nothing) After that it just refreshed the leaderboard of the exact value of CurrentHeroEXP[1] for player 1. I don't understand why having more than 1 unit killing it would times it by X units. I've tried setting the variable just after this to: value = value / units in 512 of dying unit but then it doesnt add anything. (Note this is a custom leaderboard EXP system, so dont tell me about hero values) If this is somehow unfixable, then please tell me a workaround, or something...... (Also, I havent done this yet but this trigger should be active for the other players aswell, just have to change a few variable array values thats all.) Please help (Sorry about spleling errors, I'm really tired and im going to bed now) |
| 01-31-2003, 03:30 AM | #2 |
if your trying to create a new custom exp system http://www.wc3campaigns.com/forums/s...threadid=10782 check that out |
| 01-31-2003, 03:39 AM | #3 |
I should be sleeping but I'm here for some reason... Anyway, walking through your trigger as you have it typed out here, I get these results: CurrentHeroEXP[1] = 0 to begin. 2 units (Unit A and B both owned by player 1) kill a unit owned by player 12. Both are within the radius specified. Unit A gets picked first. Conditions check out, add 2 to CurrentHeroEXP[1]. Now we have CurrentHeroEXP[1] = 2. Unit B gets picked next. Conditions check out, add 2 to CurrentHeroEXP[1]. Now we have CurrentHeroEXP[1] = 4. Not sure where and what values you were dividing so don't know where that went wrong. Anyway, it's not unfixable just too sleepy to come up with something elegant :). |
| 01-31-2003, 10:55 AM | #4 |
Instead of adding the experience directly, set a boolean to true and then check if the boolean is true afterwards and only then add the experience. |
| 01-31-2003, 02:54 PM | #5 |
Good Idea andy... ill try it |
| 01-31-2003, 03:03 PM | #6 |
Thank you. |
| 01-31-2003, 04:15 PM | #7 |
Perhaps I'm missing something here since I don't have my editor here at school. But I'm pretty shure there is a way to determine who killed the unit. Something like if the owner of the killing unit owned by player 1 then add 2 to experiance. Not shure exactly what the action is called but I'll check when I get home unless someone wants to check now. |
| 01-31-2003, 07:53 PM | #8 |
Use the condition. (player 1) Equal to owner of (killing unit) |
| 01-31-2003, 08:49 PM | #9 |
No its a 11 player map, so everyone needs to get exp in the 512 radius. It works now, that what my thank you was for. |
