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Aeon of War

01-20-2010, 11:16 PM#1
MoCo
Aeon of War

AoW is another AoS map focussing on the battle between the Alliance and the Horde. Yeah, I know what you want to say.
I guess it's because I just enjoy creating AoS maps the most and lot's of my friends don't like typical warcraft but enjoy AoS maps.
Anyway this map will be different in some points to most of the AoS maps out there.
Last but not least I create the maps I have in mind and that's all.
For those who might remember it: this is a revival of an old project I've never finished in the past.

Here is a short description of the map's features:

Capture point gameplay
Captured points give you gold every x seconds.
You can spend gold, to upgrade your base, reinforce your troops, etc.
Gold is mainly used as a pro-team resource.

Honor points
You receive honor for killing heroes (PvP) and capturing strategic points.
You can spend your honor to acquire powerful items.
So honor is your personal resource for hero powerup.

Damage, spell and item system
The power of spells and abilities depends on your heroe's attributes.
Items may increase attributes, spell/ability power, crit chances, etc.
Also, everything can crit, from normal attacks to abilities and spells.
You may type stats to view your heroe's statistics.

Heroes
The hero pool contains classic ones inspired by WoW but also new and more individual ones (like the necromancer for example).
Battle and especially PvP will require a lot of micro management.
Classic roles like tank, healer, dps etc. do increase the role of teamplay a lot.

Bots / AI
I don't like the fact, that most maps don't feature AI because I personally prefer to play via LAN with friends than B.Net.
So this map has AI. Of course it won't compete with human players but it will work out fine for local games with a few friends or to fill up some slots.

Some other things
Fully written in jass, decent terrain.
The map isn't 100% finished right now, but it's getting close to it.

Credits (systems, custom gfx, etc.) to:
Darkwulfvs (XP system), Vexorian (Table, TimerUtils), Rising Dusk (GroupUtils, IntuitiveBuffSystem, IntuitiveDamageSystem), grim001 (AutoIndex, AbilityPreload), Anitarf (Stack), The_Witcher (Shield System), Earth-Fury (UnitMaxState), Crazyrussion (Command Buttons), Dan van Ohllus (goblin mage model, fx art), JetFangInferno (fx art), Mc ! (item models), Nasrudin (tauren druid & undead rogue models), Szythe (fx art), WILL THE ALMIGHTY (fx art)
Let me know, if i forgot someone.

Current version: 0.92

DOWNLOAD: http://www.hiveworkshop.com/forums/m...on-war-155269/

Any feedback, critism, bug reports, hero & item suggestions etc. are very appreciated! :)

moco
Attached Images
File type: jpgAoW.jpg (19.4 KB)
File type: jpgaow01.jpg (188.4 KB)
File type: jpgaow04.jpg (294.8 KB)
File type: jpgaow05.jpg (229.8 KB)
File type: jpgaow06.jpg (258.8 KB)
File type: jpgaow07.jpg (139.8 KB)
01-21-2010, 07:45 AM#2
Anachron
Was this already hosted? I thought I have seen this half a year ago or so.
01-21-2010, 01:11 PM#3
MoCo
It wasn't hosted, but I may have posted about this project some time before, when I've first started it.

But I've never finished it and I hate to have things left undone. It has turned out to become more of a complete remake than just the finish of an old project.
And for the best: now it is kinda finished.. *phew*

It still could use some more items, heroes and maybe some terrain improvements, but well.. I'd say it's pretty much finished in it's actual state of art though.
01-21-2010, 03:02 PM#4
Neversleeping
Same layout as other AOS', three symmetrical corridors. Are there the same unit spawns and mirror unit balance as well? I.e Same spawns, same stats on both sides.
01-21-2010, 04:15 PM#5
MoCo
Same stats on both sides.
02-04-2010, 08:21 AM#6
The Elite
Is this different in any way to any other AoS?
02-07-2010, 07:51 PM#7
MoCo
Yes. You should check the description above, or just play the map by yourself.
02-10-2010, 05:32 AM#8
The Elite
Not being a fan of AoS' in general this actual interests me. Honor points are interesting and requiring teamwork is a good wayt
to prevent someone from just dominating like some do in other maps. Look forward to the finished product.