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trigger thing...

01-31-2003, 08:05 AM#1
Guest
have a small trigger problem; each player gotta start with a handfull of men according to their race, but i can only get it to work if i tell it to remove one unit at the time with a
if([player] equal to [race])/then (do nothing)/otherwise(remove unit [x])
if i tell it to remove a whole group of specific units it just dont work... any help would be appreciated, thx

(i posted this in another thread, sorry for reposting :])
01-31-2003, 10:14 AM#2
fr0ggE
are you talking about how each race starts with a hall and some peons in melee maps? get rid of the melee trigger
02-01-2003, 12:34 PM#3
Guest
no, its like, if your are human you will start with some footmen, and if you are orc you will have some grunts etc.... then i make all the units needed, and tell the computer to get rid of all the footmen if the player isnt playing human etc! but how to do this in an easy way, i can only make it work if i tell it to remove one unit at a time, but i want it to remove a whole type of units from a specific player.... got that? hehe