| 01-28-2010, 08:00 AM | #2 |
In fact I was used a background image what is blue-green,but it seems to be invalid in someone's machines.Through several experiments,I discoverd this problem is related to the texture quality.When I set the texture quality to "HIGH" then the background image was displayed,and when the texture quality is "LOW" then it was not displayed.So please set the texture quality to "HIGH" that it could display the background image... OK,this problem is fixed in version 1.3. |
| 01-29-2010, 09:06 PM | #3 |
That's pretty darn sweet but the sound is really annoying |
| 01-29-2010, 10:28 PM | #4 | ||
Ok, I tried it... and it's downright amazing, me likes! =D Pros:
As a suggestion, you may want to add "chain reactions", though if you don't want to, to preserve the "feel" of the original game, it'll be completely understandable. Anyway, good job! |
| 01-30-2010, 02:33 AM | #5 |
Well,thank you.I'll do and change them. |
| 02-01-2010, 07:26 PM | #6 | |
Quote:
|
| 02-01-2010, 08:46 PM | #7 |
A minor thing that bugged me was that the background was a little bit too white making my eyes slightly bleed. The music, well, it was nothing special, and I would have preferred something more, I don't know... tetris-ish? I didn't notice any bugs, though, although I didn't play it for too long, mainly because I'm not a good tetris player at all. Like Peppers mentioned, I found the controls seem a bit unresponsive making it harder than it should be to aim your blocks. Last but not least, as cool as tetris in wc3 is, it's just tetris, and if I wanted to play that, I'd prefer a flash game or anything where I don't need to start wc3 to play it. My suggestion would be to alter some of the gameplay mechanics while still, of course, keeping the tetris feel. |
| 02-07-2010, 03:22 PM | #8 | |
Quote:
|
| 05-26-2010, 06:14 PM | #9 |
I've updated the style of squares and sounds.Every sound is got from WAR2. |
