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(1) Subor Tetris

01-23-2010, 01:18 AM#1
Metaboy
Update
v1.4b
Updated the style of squres again.
v1.4
Updated sounds.
Updated the style of squres.
v1.3
Improved the controller system.
Replaced the terrain texture(Thanks to Linaze).
v1.2
A bug that sometimes blocks can not landing correctly when changing was fixed.(Thanks to Michael Peppers)
Hided the mouse cursor.
Replaced the terrain texture.
v1.1b
All sounds are changed into the war3 owns.
v1.1
Add a new rule:Every block worth 1 score.

Introduction
Long long ago,I wanted to simulate the NES games in War3,but I failed and failed again.Now,with the new 2D graphics engine that invented by Lord Renee who is the master in Goblin Academy,I did it.Thus,this is a tetris game that all conducted by 2D technology.

Manual
The upper left corner displays the next block.
The upper right corner displays the current level.
The lower right corner displays scores.
Enter "START" into the dialog to start a new game.
Use direction keys to control the blocks.
Every block worth 1 score.
A single worth 100 scores.
A double worth 400 scores.
A triple worth 900 scores.
A tetris worth 1600 scores.



Screenshots
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Download
01-28-2010, 08:00 AM#2
Metaboy
In fact I was used a background image what is blue-green,but it seems to be invalid in someone's machines.Through several experiments,I discoverd this problem is related to the texture quality.When I set the texture quality to "HIGH" then the background image was displayed,and when the texture quality is "LOW" then it was not displayed.So please set the texture quality to "HIGH" that it could display the background image...

OK,this problem is fixed in version 1.3.
01-29-2010, 09:06 PM#3
syltman
That's pretty darn sweet but the sound is really annoying
01-29-2010, 10:28 PM#4
Michael Peppers
Previous post

The map seems great (gotta try it soon, hopefully =D), but let me point just a thing:

Quote:
Originally Posted by Rules
No material from other games is permitted except in the following cases. If the company has released the material explicitly for Warcraft III Maps, then it is okay to use them in your map. (Blizzard released WoW icons in BLP format, for instance) Heavily modified material from other games may be permissible on a case-by-case basis. Please note that this rule is not here to promote the use of community-produced resources, but rather to respect a company's intellectual property.

If you want this map to be approved here, then it's better for you to find some different (and free to use) sounds... and you should change also that Tetris image, I know it comes from the original cartridge, or from the box, or from the Tetris manual, or (endless list)...

But the NES version of Tetris is probably "abandonware", therefore the problem *might* not exist (*might* because abandonware doesn't automatically mean that Tetris isn't Nintendo copyright anymore).



Ok, I tried it... and it's downright amazing, me likes! =D

Pros:
  • the engine is great
  • the music in continuous loop gives that annoying "you're going crazy" feel, in a good way (every good Tetris game should have one)
  • Way better than Gnometris IMO =P
Cons:
  • The controls don't seem responsive enough (but I think it can't be helped a lot)
  • Hide the cursor, please =P
  • At a certain point, I got confused with a "Z-tetromino" (Wikipedia FTW!) and started hitting "up" like hell, and the "tetromino" got stuck incorrectly (see attached image) while the game continued.
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As a suggestion, you may want to add "chain reactions", though if you don't want to, to preserve the "feel" of the original game, it'll be completely understandable.

Anyway, good job!
Attached Images
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01-30-2010, 02:33 AM#5
Metaboy
Well,thank you.I'll do and change them.
02-01-2010, 07:26 PM#6
Michael Peppers
Quote:
Originally Posted by Metaboy
Well,thank you.I'll do and change them.
No problem, glad to help.
02-01-2010, 08:46 PM#7
Linaze
A minor thing that bugged me was that the background was a little bit too white making my eyes slightly bleed. The music, well, it was nothing special, and I would have preferred something more, I don't know... tetris-ish? I didn't notice any bugs, though, although I didn't play it for too long, mainly because I'm not a good tetris player at all. Like Peppers mentioned, I found the controls seem a bit unresponsive making it harder than it should be to aim your blocks. Last but not least, as cool as tetris in wc3 is, it's just tetris, and if I wanted to play that, I'd prefer a flash game or anything where I don't need to start wc3 to play it. My suggestion would be to alter some of the gameplay mechanics while still, of course, keeping the tetris feel.
02-07-2010, 03:22 PM#8
Metaboy
Quote:
Originally Posted by Linaze
A minor thing that bugged me was that the background was a little bit too white making my eyes slightly bleed. The music, well, it was nothing special, and I would have preferred something more, I don't know... tetris-ish? I didn't notice any bugs, though, although I didn't play it for too long, mainly because I'm not a good tetris player at all. Like Peppers mentioned, I found the controls seem a bit unresponsive making it harder than it should be to aim your blocks. Last but not least, as cool as tetris in wc3 is, it's just tetris, and if I wanted to play that, I'd prefer a flash game or anything where I don't need to start wc3 to play it. My suggestion would be to alter some of the gameplay mechanics while still, of course, keeping the tetris feel.
Thank you Linaze.All problems were fixed in the 1.3 version and indeed,the musics in the first version were recommended from the NES games;but they were all replaced by the war3 owns because of the copyright problem...Excuse me.
05-26-2010, 06:14 PM#9
Metaboy
I've updated the style of squares and sounds.Every sound is got from WAR2.