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Doodads not blending in correctly

01-31-2010, 03:51 PM#1
Na_Dann_Ma_GoGo
Hi there,
in my Diablo 3 project I encountered a problem with the camera perspective.
Some doodads do not blend into the players vision immediately although they're within the camera view.
Now I guess that has s.th. to do with the Wc3 Engine that doesn't recognize the doodad in visible for any player yet.

Are there any values regarding the camera for example changeable, so this problem doesn't occur?
02-06-2010, 04:05 PM#2
Panto
I don't think so; at least I've not discovered any. I'd always assumed that the game waited until the midpoint of the model was on-screen to render it.
02-06-2010, 05:24 PM#3
Ammorth
How to fix disapearing models on the edge of the screen
02-06-2010, 06:46 PM#4
TotallyAwesome
Just make the doodad an environmental one, and it will show up as soon as it's extents are within camera view.
02-07-2010, 12:38 AM#5
Ammorth
Quote:
Originally Posted by TotallyAwesome
Just make the doodad an environmental one, and it will show up as soon as it's extents are within camera view.

Yes, but if the extents of the model are not setup correctly, it still won't make a difference. This is where the tutorial I posted shows you how to extend the extents so it will show up on the edges of your field of view.
02-07-2010, 08:46 AM#6
TotallyAwesome
Actually, when it comes to some doodads, I've had to make extends beyond the real ones in order for it to show up whenever you look at it. I think there's a small syncing issue with model extents in wc3, so putting extents to be 1.5X what they really are is ideal in most cases.
02-07-2010, 05:59 PM#7
Na_Dann_Ma_GoGo
Thanks a lot!
+Rep both of you