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XECollider doesn't seem to work

02-02-2010, 08:16 AM#1
Anachron
Hey dudes. When I import everything from the xesystem into my map, and then try a test with setting the collider effect + setting the target + setting the speed, then the missle appears, but it won't move.

It seems like I didn't understand xecollider correctly.
I've read the whole thing, and checked the example stuff, may it be that I can't instanciate a xecollider?
02-02-2010, 09:53 AM#2
Anitarf
Posting test code would help...
02-02-2010, 09:57 AM#3
Anachron
Doesn't matter. I never seemed to make it work.
Can anyone post a code how it should look like?
02-02-2010, 10:24 AM#4
akolyt0r
have a look at the xe test map ?
02-02-2010, 10:27 AM#5
Anachron
Yes, and there its working. :S I read the whole xe docu.
02-02-2010, 10:35 AM#6
akolyt0r
then use that working code and modify it to fit your needs ??!
02-02-2010, 10:40 AM#7
Anachron
Hmm, I prefer coding from scratch.
02-02-2010, 10:52 AM#8
blanc_dummy
you need to set the "angleSpeed" to a value higher than 0.0, 1.5 or 1.0 for ex. in order to use targetUnit or setTargetPoint/setTargetPointLoc.
02-03-2010, 08:08 AM#9
Anachron
Thanks, it really was that.