| 02-06-2010, 05:51 AM | #1 |
Hi, does anyone knows a good way to suspend mana regeneration for a unit? I'm trying to make a spell that stops the mana regeneration of the caster for the duration of the spell. Thanks~ EDIT: Nevermind this... I just remembered I could just use Sobi Mask ability for this... |
| 02-06-2010, 07:00 AM | #2 |
add a brilliance aura with 0 or -1 % regeneration (don't know where brilly boost starts) with target self to the unit and BÄM |
| 02-06-2010, 07:56 AM | #3 |
I tested with brilliance, but it seems that if you set percentage to true it would regenerate your mana based on your max mana (like the fountain aura) so it actually drains your mana instead. Item Mana Regeneration (sobi mask ability) works fine though. Thanks for the info anyways :) |
| 02-06-2010, 08:05 AM | #4 |
for me it worked with base brilly, only chenged target and rate...strange... sobi mask abil is also nice (has no icon...hehe...) |
| 02-06-2010, 08:50 AM | #5 |
Id do it with system like BonusMod or UnitProperties. Dont know if theres some easier way, though. |
| 02-06-2010, 08:57 AM | #6 |
Item mana regeneration stacks, i think. so while the ability your using might negate the subject's base mana regen, other 'item mana regeneration'-based abilities can still regen its mana. maybe save its mana - or mana percent, in case its max mana changes - and just set its current mana to this value every short interval. |
| 02-06-2010, 04:32 PM | #7 |
Nah, I wanna keep Triggers out of this as far as possible. Thanks for the suggestions though. And yes, item mana regeneration stacks and that is actually what I need too, so this is the perfect choice for me :) Anyway Tot, for brilliance aura, what did you set the values for regeneration to? This could be useful for something else if it actually works since it is an aura. As I said before, I tried setting it to -0.01 and percentage to true but it ended up draining 1% of the unit's mana per second instead. And setting it to 0 but it doesn't have any effects at all. |
