HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Genesia Pack

02-07-2010, 10:35 PM#1
Callahan
It's a huge pack.
It countains lots of stuff.
Model,Doodads,Special effect.
It may even countains few stuff I already submited I just throwed every mdx file in the zip w/o having memory of what model I already submitted.

Some model are particle emitter model you need a specific path basicaly just remove the "war3imported/"
Particle emitter model path:
RockParticle.mdx
RockParticle2.mdx
RockParticle3.mdx
WoodParticle.mdx
BambooParticle.mdx
ShrapnelParticle.mdx

Model that require particle emitter model :
BazookaMissile.mdx (ShrapnelParticle.mdx
PlanetHole.mdx (RockParticle3.mdx)
DestructiblePillar.mdx (RockParticle.mdx)
Webapult.mdx and WebFlail.mdx (RockParticle2.mdx)
DestructibleLog.mdx (WoodParticle.mdx)
DestructibleBamboo.mdx (BambooParticle.mdx)


If there's any probleme or bug notify me.
There shouldn't since I use all these ressource in my own map and work properly.

Edit : added ShrapnelParticle.mdx for BazookaMissile

Screenshot :
Hidden information:
Zoom (requires log in)

Hidden information:
Zoom (requires log in)

Hidden information:
Zoom (requires log in)

Hidden information:
Zoom (requires log in)

Hidden information:
Zoom (requires log in)

Hidden information:
Zoom (requires log in)

Hidden information:
Zoom (requires log in)

Hidden information:
Zoom (requires log in)

Hidden information:
Zoom (requires log in)

Hidden information:
Zoom (requires log in)

Hidden information:
Zoom (requires log in)

Hidden information:
Zoom (requires log in)

Hidden information:
Zoom (requires log in)

Give credit if you use any model in this pack.
Attached Images
File type: jpgGP preview.jpg (8.9 KB)
Attached Files
File type: zipGenesia Pack.zip (5.0 MB)
02-08-2010, 09:56 AM#2
fX_
02-08-2010, 04:38 PM#3
dust
you deserve a big box of <3

awesome work Callahan
02-08-2010, 07:56 PM#4
syltman
Don't tell me you uploaded this because you stopped working on World of Genesia D:?
02-08-2010, 08:12 PM#5
Archian
Intriguing, I will definitely take a look at this!

+Rep! (in advance)
02-08-2010, 09:45 PM#6
2-P
Woah that's so awesome.

I hope you didn't stop working on the project!


Here's an overview of about 80-90% of the models. Maybe that's enough to get it approved. :P
Gonna post screenshots of the single groups later on. Bad connection; long upload times...

EDIT: Screenshots are up! Should cover almost every model, only a few effects are missing, couldn't be bothered to get them all showing on the screen at once.

I couldn't get BazookaMissile.mdx to work, gives me the cube of doom.


PS: Selection circle fail in one of the screenshots, please bear with me.
Attached Images
File type: jpgGenesia Model Pack Overview.jpg (355.1 KB)
File type: jpgGenesiaMP1.jpg (247.6 KB)
File type: jpgGenesiaMP2.jpg (223.7 KB)
File type: jpgGenesiaMP3.jpg (234.8 KB)
File type: jpgGenesiaMP4.jpg (259.9 KB)
File type: jpgGenesiaMP5.jpg (269.4 KB)
File type: jpgGenesiaMP6.jpg (264.0 KB)
File type: jpgGenesiaMP7.jpg (252.9 KB)
File type: jpgGenesiaMP8.jpg (264.1 KB)
File type: jpgGenesiaMP9.jpg (285.1 KB)
File type: jpgGenesiaMP10.jpg (287.9 KB)
File type: jpgGenesiaMP11.jpg (262.7 KB)
File type: jpgGenesiaMP12.jpg (220.8 KB)
02-09-2010, 02:47 AM#7
NiRVaNa_87
Cool pack, there are a lot of great stuff in it.
02-09-2010, 03:02 AM#8
Rising_Dusk
This is pretty awesome. It'd be great if you could get a screenshot up of all of the models with enough zoom that you can actually see what the models are, though. (Especially since that's required)
02-09-2010, 03:25 AM#9
Traxamillion
Win!
02-09-2010, 10:22 AM#10
Callahan
I'm still working on my project but not as much as before.
I didn't updated my work for a long time because I want it to be worthy redowloading since it's rather huge filesize.

I decided the share my work because I'm not as possessive with my work as I used to be.

Also I must mention some SFX model may looks awkward because I use them in a specific way.
i.e furorhittarget.mdx is a dummy attachement for impale like spells.

2-P ty for the screenshot.I can see you nearly manage the cover the whole map with my models.

I may add other models but the filesize limit is 5mb and the zip is alrdy 4.9mb.

I also noticed that a submitted a rly shitty model SharkJaw.mdx it's the prototype version of Bloodbite.mdx and it's rly shitty lol.
02-09-2010, 12:26 PM#11
2-P
Updated my first post with close up screenshots.
02-09-2010, 01:18 PM#12
dust
why don't you just create different zips which are divided into doodads + their spawn particles, units/heroes & effects?? :>
02-09-2010, 03:23 PM#13
Callahan
Quote:
Originally Posted by dust
why don't you just create different zips which are divided into doodads + their spawn particles, units/heroes & effects?? :>
Because I said I just threw every mdx file (weirdly named) in the zip without knowing what is what.

Also Ty 2-P for the screenshots.
Now I guess I need to update a good picture in the first post to represent the model pack.

I think i forgot to upload ShrapnelParticle.mdx wich is a particle model used by the bazooka missile,Bazooka missile that has nothing to do in this pack lol :p it's a model i use for Powersuit map.
I wonder If I should add the particle model or remove bazooka missile...
02-21-2010, 06:25 PM#14
Rising_Dusk
Can you add all of the screenshots to the first post and make sure that the archive has all working models in it? You should definitely either add all that is necessary for the Bazooka model or remove it. If all of that gets taken care of, I think I will approve this.

You should also have a list of all of the models included in the pack in the first post.
02-23-2010, 08:37 AM#15
Lahey
Quote:
Originally Posted by 2-P
Woah that's so awesome.

I hope you didn't stop working on the project!


Here's an overview of about 80-90% of the models. Maybe that's enough to get it approved. :P
Gonna post screenshots of the single groups later on. Bad connection; long upload times...

EDIT: Screenshots are up! Should cover almost every model, only a few effects are missing, couldn't be bothered to get them all showing on the screen at once.

I couldn't get BazookaMissile.mdx to work, gives me the cube of doom.


PS: Selection circle fail in one of the screenshots, please bear with me.

Nice, could you upload that test map? Saves me or us alot of time to see them all in motion.
THANKS!