HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

StarCraft: Cave Battle [TPS]

02-13-2010, 10:02 PM#1
M1n1sh4



Map Name: StarCraft Cave Battle TPS (Third Person Shooter).
Map Version: 1.24c
Author: M1n1sh4
Map Size: 96x52
Players: 1 (For the moment)
Map Phase: Alpha


StarCraft: Cave Battle, it's the second map that I'm developing.
There you can play with four different difficults: Easy, Normal, Hard and Insane. You play as a marine of the Terran Confederate by a Third Person Shooter System and a "Real Shoot System" (click to the marine and move it with the arrow keys, for shoot press "S", don't shoot the enemies to long distance. Don't forget that the ammunition isn't infinite!). Also you have the addition of hand grenades and landmines...
The map consists to kill the enemies (Zerg) around the cave tunel and conquer the zerg base (killing the enemy official/boss and arriving to the enemy cave entry).
Terran and Zerg troops spawn and respawn, these will be your best allies or your worst enemies.

For the moment I have only done the 51% of the map. You can download an Alpha version and opine

I will submit more information soon



Table:
0.3 Alpha:

- Added Zerg and Terran bosses.
- Added Goliath and Ultralisk spawn points.
- Added Game Description in the Quest Panel.
- Added a simple Terran Loading Screen.

0.5 Alpha:

- Added a Starcraft complete UI.
- Added Terran songs from StarCraft Broodwar (Remixed version).
- Added marine respawn point.
- Added some UPG and ATT icons.
- Improved terrain (added more rocks and cave decoration).
- Added Ammunition, Grenades and Landmines Systems.

0.6 Alpha:

- Improved map terrain and decoration.
- Added a new difficult level: Insane.
- Added Vulture and Mutalisk waves.
- The "Throw grenade" spell downtime is changed to 75 seconds.

0.6.5 Alpha:

- Fixed the hero marine respawn bug.

0.7 Alpha:

- Improved decoration.
- The hero marine life is sets to 200.
- Fixed the Mutalisk and Firebat death animations (with triggers).
- Now, you can't win the game without killing the enemy boss.
- Added ATT and UGP Zerg melee attack icons.

0.7.5 Alpha:

- Now, the cave tunnel is longer.




Screenshots









Table:
Terrain ---------- 80%
Triggers ---------- 67%
Units & Objects ---------- 55%
UI and Graphics ---------- 96%
TOTAL ---------- 51%



Team Credits:

I haven't got a team yet. I'm alone U_u

Resource Credits:

Triggers:

- Tige_R (other)

Models:

- Max666 (Hiveworkshop)
- abriko (Hiveworkshop)
- killzt4r (Hiveworkshop)
- Hellish Hybrid (Hiveworkshop)
- Thrikodius (Hiveworkshop)
- Kitabatake (Hiveworkshop)
- Kimberly (Hiveworkshop)

Icons:

- The_Silent (Hiveworkshop)
- ANdROnIQ (Hiveworkshop)

UI:

- unwirklich (WC3 Campaigns)


Please report any bug.
02-14-2010, 03:29 PM#2
TEC_Ghost
Stop and Shoot have the same hotkey, thus you can't shoot with S. How could you over look this? Also, the movement is to touchy, gameplay is linear and boring.

You got some work cut out for you to make this playable.
02-14-2010, 06:06 PM#3
Michael Peppers
Quote:
Originally Posted by TEC_Ghost
Stop and Shoot have the same hotkey, thus you can't shoot with S. How could you over look this?
It's not like we're all englishmen, playing the English version of the game etc. (If you see his screenshots, you can see his version is in spanish)
It happens, but it's not his fault. It's something to comment on, though.
02-15-2010, 12:38 PM#4
M1n1sh4
Quote:
Originally Posted by Michael Peppers
It's not like we're all englishmen, playing the English version of the game etc. (If you see his screenshots, you can see his version is in spanish)
It happens, but it's not his fault. It's something to comment on, though.

He say it

"Also, the movement is to touchy, gameplay is linear and boring"
TEC_Ghost, that is only your opinion. I have chatted with other people and they said me that all the map system is excellent.
And, well... I'm not english and my english is bad, I'm not here to please only british (or american) people. Sorry.
02-15-2010, 06:02 PM#5
TEC_Ghost
Pleasing has nothing to do with a core gameplay component, I suggest fixing the Stop/Shoot hotkey to be something that works across all versions.
02-19-2010, 01:27 PM#6
M1n1sh4
Well tell me an unused key of the english version and I will see
02-26-2010, 02:14 PM#7
Viktor1995
the dowbload link said that the download is missed or unavalibe.