| Basically, how can I do these better?- I'm trying to get Mario-esque fire bars in the small portion of the two-team dungeon leading up to the first mid-boss that isn't just a Hero-type unit. While they do indeed work, I have a feeling that they are quite laggy in their execution.
- You know those awesome goblin machines that were submitted recently? Well, I got the idea to have the pilots eject from their fire machines, and reappear in a flying chair. Not sure if I did it right.
- The trigger that handles both. SplodyTMR is started in the ZeroSeconds trigger (not shown here).
|