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Some modeling related qeustion

02-18-2010, 09:48 PM#1
GoshujinSama
Hey there i am new here and i have some questions regarding custom models for warcraft 3 and the necessary steps you need to take to make the exportation to MDX file formats work.

i was playing on starting out with a statue of some kind to get used to modeling very low poly and making textures for it, but after looking around on this forum i haven't found answers to a few questions i have.

1. When you just have a model thats supposed to be solid without animation, do you still need to add any kinds of bones or notes that states its a solid object ?.

2. How do you tell a material to be 2 sided so that it works after the conversion ?

3. what is the average triangle limit people stick to for a model ?

4. what is the maximum texture size (256x256, 512x 512, etc) for example a character?

5. I seen a few tools, but which exporter do you suggest when exporting a character with both rigged animation and vertex animation ?

well thats all for now ;D. Anyways hope to get some awnsers and thanks in advance