| 02-23-2010, 01:24 AM | #1 |
Hello everybody. I'm currently designing an War3 cinematic, but afeter some hours of hard work (designing the terrains) I've tried to make some camera effects. I have applied an camera faaaar away from the map and everything runs ok, but when i Test the map i just get my ma painted with black and white... What can i do to fix that? Where is an pic: http://img94.yfrog.com/i/lrd1.jpg/ Thanks for your help |
| 02-23-2010, 02:49 AM | #2 |
The fog is obscuring everything as its all so far away. The editor doesn't show the terrain fog by default, which is why you can see stuff in it, but not in game. Apply a custom fog to the map either via triggers, or via one of the menus that relate to the map properties. (I forget which one.) |
| 02-23-2010, 07:12 PM | #3 | |
I have already fixed the fog problem with this trigger: Quote:
Still, i've got some problems... http://img684.imageshack.us/img684/5671/lrd2.jpg How do i remove the white bar and the dark limit? Thanks |
| 02-23-2010, 08:09 PM | #4 |
Someone...? =/ |
| 02-23-2010, 09:25 PM | #5 |
I think I've got a fix for your problem (sorry for foreign language in editor, I don't have English version) [I suppose you may get it by positions of buttons] Just change it to any sky you prefer and test in game if it works. ![]() P.S. If you don't see screenshot or still don't understand what to do, send me a PM (I might not keep tracking this topic) |
| 02-23-2010, 09:44 PM | #6 |
Look... http://img168.imageshack.us/img168/3408/lrd4.jpg This is my problem... im getting my field of viewing limited the Far Clipping... (even in-game). What can i do to bypass the limit of fix this damn thing? |
| 02-23-2010, 11:53 PM | #7 |
Increase the FarZ to more than 10k. |
| 02-24-2010, 02:31 AM | #8 |
To get rid of the clipping in the editor, hold ctrl and scroll the mouse wheel down. To get rid of it in game do what fledermaus said :) |
| 02-24-2010, 05:22 PM | #9 |
I can't... it justs fall back to the 10k. |
| 02-26-2010, 12:04 AM | #10 |
Then trigger it after you've applied the camera. call SetCameraField(CAMERA_FIELD_FARZ, 1000000., 0.) |
| 02-26-2010, 12:32 AM | #11 |
It is possible that the camera is hardcoded to a maximum farz of 10000, similarly to how it's minimum distance to target is 100. If that is the case, there is nothing that can be done about it. Large farz values greatly reduce the speed of the game anyway so they are not recommended. |
