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Chaos Ability

03-02-2010, 11:27 PM#1
TheKid
Quote:
Originally Posted by The WarCraft III Ability Guide
Aloc (Locust): A unit that is given locust becomes unselectable, untargetable and ignores any pathing limitations. This means it can only be controlled and ordered with triggers. It won't show a life bar over its head too. Now to get rid of locust UnitRemoveAbility(u, 'Aloc') won't work therefore you'll need to chaos transform the unit into a different temporary unit type and immediately transform it back. However if the unit had been transformed with a chaos ability before then adding locust will make it unselectable but still targetable and it will also obey pathing rules. Another option to get rid of locust is the following hiding the unit, removing the ability and unhiding it again.

I'm a little skeptical about how this works. I have attempted adding a Chaos ability to a Footman (the ability specified in Chaos was also a Footman) and then adding Locust to the same unit. The unit was completely unaffected by Chaos, instead it was as if I had simply added Locust.

Okay. Well it seems like you cannot use Chaos on the same unit-type.

Dealing with the Chaos ability can sometimes be a little bit confusing. I seem to have come to grips with it. Apologies for the unnecessary post.