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Question about giving a unit two similar abilities

03-06-2010, 12:03 AM#1
ray_sloth
I've created two spells based on Doom, each of the two spells should create a different unit, and I've changed them to be unit abilities instead of hero abilities. I created 2 new buffs that are based on the 2 default doom buffs for one of the spells, however when I click on the spell that has the 2 customized doom buffs, the spell that actually gets cast is the spell that doesn't have the 2 customized buffs. This confuses me x_x. Don't suppose anyone has any idea as to why this is happening?
03-06-2010, 12:12 AM#2
Ammorth
Abilities have an orderstring which they use to order the unit to cast the ability. If you have 2 abilities with the same orderstring, when you try to cast them, only 1 will actually work. Now, the object editor has a field where you can change the orderstring for each ability, but it doesn't work. It only works for the ability "Channel".
03-06-2010, 12:22 AM#3
ray_sloth
Oh! Hmmmmmmmmmmmmmmmmm, I suppose the search continues for a viable way to take control an enemy unit and then create a new unit upon its death. Thank youuuuuuuu for the info ammorth.
03-06-2010, 02:12 PM#4
Kino
Well you can have 2 abilities based on Channel.

Then spawn a dummy caster which casts its own variant of doom .
03-06-2010, 04:47 PM#5
Kueken
Wasn't there some hard-coded restriction, which prevents doom to be casted on doomed units? I heard this somewhere...
03-07-2010, 09:31 AM#6
DioD
dummycast one with channel based skill.
03-10-2010, 04:57 PM#7
67chrome
parasite does the same thing as doom except it is also auto-cast, you could always use it for the basis of one of your abilities to, and save yourself any coding XD
03-10-2010, 05:59 PM#8
holyadvocate
Try using more triggers in your spells?
03-10-2010, 09:15 PM#9
Fledermaus
Parasite doesn't silence the target.