| 03-13-2010, 01:42 PM | #1 |
Hate doodading, but I have one massive ass dungeon to doodad and Id really like to get it done eventually, anyone interested? The project is inspired by an ancient project of mine that was embarrassing and low quality. The project was never finished (a test map should be here somewhere) and Id like to actually make a map with a similar idea (dungeon crawler). Had some interesting ideas: Heroes: -Heroes will be simple -The item system will work like a second "levelup" system, in that items are used and affect your champion in a core and profound but nonlinear way. -Make use of the upgrade system to add another layer of depth to hero progression The Dungeon -Semi-linear -Spawns appear in a similar fashion to those in Warchasers -Lots of traps and a good number of puzzles -simple bosses (not really bosses, just big mobs that dont respawn) The point is to make a simple but interesting dungeon crawler geared toward LAN co-op. Players start, save and then continue their progress instead of finishing the dungeon in one round. Once the map is complete ill release it as a template so anyone can add/change things and create a truly community map that everyone enjoys. Doodaders, post here or PM me (try to PM me), Ive got a massive dungeon that needs a doodader that doesnt mess with object values (Ill be making heroes and fleshing out the upgrade system as you doodad) |
