| 03-30-2010, 05:24 AM | #1 |
| 03-30-2010, 05:28 AM | #2 |
place code INSIDE loop block, currently its outside. |
| 03-30-2010, 05:32 AM | #3 |
um... no its not. i see it perfectly. |
| 03-30-2010, 05:51 AM | #4 |
| 03-30-2010, 05:58 AM | #5 |
ok cool that worked. thanks. |
| 03-30-2010, 06:14 AM | #6 |
Anytime you want something in an If/Then/Else to do "Do nothing" just put nothing in there. "Do Nothing" is a useless function call. |
| 03-30-2010, 04:56 PM | #7 |
ok my newest problem with this trigger is i added a new situation under the same trigger in which there is supposed to be a 1 in 50 chance to drop some gold but for some reason when i add that bit 2 or 3 potions will begin to drop off of the trolls. |
| 03-30-2010, 08:27 PM | #8 |
Well since you have the Potion dropping in a For loop that runs 20 times, there are 20 1 in 20 chances to drop a Potion. If you only want 1 1 in 20 chance to drop a Potion (and 1 1 in 50 chance to drop Coins) why on earth are you using For loops at all? Also your Coin drops are not in the For loop (like your Potion drop originally wasn't either) but if ^ is the case, you don't want either in a for loop. |
| 03-31-2010, 04:29 AM | #9 |
so you're saying leave the trigger as is but not in the for loop? |
| 03-31-2010, 05:11 AM | #10 |
What your trigger says right now is this: Code:
Do this 20 times:
1 in 20 chance to drop a potionTherefore you have 20, 1 in 20 chances to get a potion. If you only want 1, 1 in 20 chance to drop a potion, just get rid of your loop (which causes the inside to run 20 times). |
| 04-04-2010, 10:09 PM | #11 |
so how would the trigger look? |
| 04-09-2010, 04:15 AM | #12 |
wow, wait a sec, this drop system sucks this is the non-gay way for a %30 chance Trigger: if u want the unit to drop more items, copy-paste the trigger and alter it at will good luck |
