| 03-30-2010, 09:04 AM | #1 |
I tried to migrating my map to be compatible with 1.24d, but it's still incompatible. This is what I've done so far: -Using CS16.0 -Using Faux CSCache instead of old one -I'm using your SpellTemplate too -I'm using Archmage Owenalacaster's Custom Race System, but the system itself is already compatible with the patch, so I'm not sure if this is the point -I'm using Anitarf's IsUnitSpellResistant -I'm using some spells from Spell Factory -I'm using Daelin's old spells which needs to put some code to the custom script section. What should I do? BTW, sorry for my bad english. edit: forgot to mention that I can save it in newgen WE, but the map still incompatible. |
| 03-31-2010, 01:13 PM | #2 |
Good luck. As far as I know, you probably have a custom code that was removed from the recent patch due to 'return bug'. I'm not sure if Vexorian's code uses the return bug or not. Copy & Paste the custom code here might help other members identify the source of problem. Good luck :P |
