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Adding own abilities to the CustomKeys.txt

04-01-2010, 11:19 AM#1
Na_Dann_Ma_GoGo
Hi there,
I wanted to make a little custom keys script that people can add to their CustomKeys.txt file to change the hotkeys of the abilities in my map.
And I know that this does work, as e.g. DotA did it.

However when I add this:
Code:
[A000]
Researchtip=Test
Hotkey=Y
Researchhotkey=Y

It will not change anything at all.
However if I enter for example the archmage's "summon water elemental" Raw Id it does work.
So are there any specific requirements to make your own abilities accessible via CustomKeys.txt?
04-01-2010, 11:32 AM#2
Earth-Fury
I do believe if you use the Widgetizer on your map with the custom keys compatibility settings on, it will work.

(Use the Widgetizer on a copy of your map! Save the original for further editing, and copy+widgitize it again when you need to test more.)
04-01-2010, 12:26 PM#3
Na_Dann_Ma_GoGo
Oh I didn't know I need tu run another program just for that.
Isn't there any other way?

If not, must i run the Widgetizer before or after Vex's map optimizer?