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Preventing a unit from selling an item
Preventing a unit from selling an item
04-01-2010, 10:48 PM
#1
Av3n
I've no clue on how to venture into this trigger wise. Anyone got any ideas on how it would work?
-Av3n
04-02-2010, 04:31 AM
#2
Neco
JASS:
native
SetItemPawnable
takes
item
i
,
boolean
flag
returns
nothing
Could you use this?
04-03-2010, 03:51 PM
#3
Ignitedstar
That's funny... I thought there was a field in the Object Editor for this? Something like 'Item - Is Sellable/Pawnable". Or I think it was "Can be Sold to Merchants" and "Can be Sold by Merchants".
04-03-2010, 08:57 PM
#4
Av3n
It's cause I'm handling most of the items via triggers since I do need them a t some point sellable.
Thanks for the tip, I always scrolled past that function XD.
-Av3n