| 04-02-2010, 06:35 AM | #1 |
So I was playing around with some of my code and I found something really interesting. Apparently, structures register a damage event every time an enemy unit comes within a certain range to them. Of course it's 0 damage but it can do some really weird things to triggers. Now maybe I'm in left field here because I haven't done a lot of extensive coding or anything serious in a while so I'm not sure if this has been reported (couldn't find it/didn't search with the right phrase) but the only thing that seems to trigger this is if the unit is considered a structure. Remove that tag and this doesn't happen anymore. I'm late in noticing this, can anyone explain why or how this occurs? Otherwise this might prove useful info for someone... maybe. |
| 04-03-2010, 06:54 AM | #2 |
Can you post a map with this "bug" being shown? I don't think I've ever had those problems. |
