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Special Effects + Ability Help

04-05-2010, 02:56 AM#1
BuRnInSpartan
Ok so i'm using thr critical strike ability and i changed it to have a scaling damage bonus of 10 per level. But why doesnt it change my heroes damage at all in game? in the editor it says damage bonus and crit bonus but it doesn't edit damage bonus. + for the special effects is there any way i can attach a model to my heroes weapon without a trigger? i went to both caster and target art and added my model changed attachment point to weapon,left and changed attachments to 1 but i couldn't get it to appear. I dont really want to make a buff like bloodlust either though.
04-05-2010, 09:02 AM#2
Tot
Quote:
Originally Posted by BuRnInSpartan
Ok so i'm using thr critical strike ability and i changed it to have a scaling damage bonus of 10 per level. But why doesnt it change my heroes damage at all in game? in the editor it says damage bonus and crit bonus but it doesn't edit damage bonus. + for the special effects is there any way i can attach a model to my heroes weapon without a trigger? i went to both caster and target art and added my model changed attachment point to weapon,left and changed attachments to 1 but i couldn't get it to appear. I dont really want to make a buff like bloodlust either though.

1) use item-attack-bonus (don't remember name...)

2) use an orb-ability, remove everything unneeded and have your fun with it
04-05-2010, 01:49 PM#3
Panto
Not all of the fields in Critical Strike work as they claim to, IIRC. It shares fields with, for example, Bash. Perhaps the Drunken Brawler ability works the way you want it to.

You can add a special effect using an ability, but not Critical Strike. Again, those fields don't really do anything for that ability. Take a dummy ability like Item Life Regeneration or Tornado Slow Aura and change them to do nothing, but add your special effect to them.

You may need a trigger to add this extra ability to the unit if you don't want him to always have this effect. Them's the shakes.
04-06-2010, 01:55 AM#4
BuRnInSpartan
so i said to myself... screw it i'll make a trigger. and i know this wasn't intended to be a trigger question but now since the general parts of this question were diverted, my new question is why aren't my item bonuses stacking?'

Trigger:
PIS
Collapse Events
Unit - A unit Learns a skill
Collapse Conditions
(Learned Hero Skill) Equal to Power Infused Staff
Collapse Actions
Special Effect - Create a special effect attached to the weapon,left of (Learning Hero) using Abilities\Weapons\ChimaeraAcidMissile\ChimaeraAcidMissile.mdl
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
(Level of Power Infused Staff for (Learning Hero)) Equal to 1
Collapse Then - Actions
Unit - Add Item Damage Bonus (+10) to (Learning Hero)
Else - Actions
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
(Level of Power Infused Staff for (Learning Hero)) Equal to 2
Collapse Then - Actions
Unit - Add Item Damage Bonus (+10) to (Learning Hero)
Else - Actions
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
(Level of Power Infused Staff for (Learning Hero)) Equal to 3
Collapse Then - Actions
Unit - Add Item Damage Bonus (+10) to (Learning Hero)
Else - Actions
04-06-2010, 02:08 AM#5
Veev
It's not going to stack because you're adding the same ability to it. You can just make an Hero Ability based off the Item Ability for Damage Bonus and increase the amount of damage gained per level.
04-06-2010, 02:40 AM#6
BuRnInSpartan
can you give an example cause i tried editing the hero damage bonus off of crit strike and it didn't work.
04-06-2010, 05:12 AM#7
Veev
If I were you, I would use the Spellbook "trick." Go to this thread: http://www.wc3c.net/showthread.php?t=81742 and search for "Aspb (Spellbook)."


Basically, your hero will be leveling up a "dummy" skill. When your hero learns the dummy skill, you just increase the level of the disabled spellbook on the hero. The disabled spellbook contains the Critical Strike and the Item Damage Ability.

So, basically, if you want your damage and crit strike ability to have 3 levels, your dummy spellbook has 4 levels.

Dummy Skill:
All this does is have three levels.

Disabled Spellbook:
Level 0: No abilities added
Level 1: Level 1 Crit Strike and Level 1 Damage bonus
Level 2: Level 2 Crit Strike and Level 2 Damage bonus
Level 3: Etc.


EDIT: The drawback with this method is now your one ability requires a Dummy Skill, a Disabled Spellbook, and 6 different spells.

EDIT2: I think it's possible to level abilities in the spellbook but I always found it faster to just object edit and make a ton of spells...
04-06-2010, 05:14 AM#8
Fledermaus
That's because the "Damage Bonus" field on Critical Strike refers to the bonus damage that a critical strike will do, not a flat +damage bonus.

If you don't mind the ability not showing an icon after it's been learnt, base the ability on one of the Item Damage Bonus abilities. Otherwise you could just give your "Item Damage Bonus (+10)" ability multiple levels and add it when they learn level 1 of the skill and increase it's level whenever they learn another level (2 or 3).
04-07-2010, 05:22 AM#9
BuRnInSpartan
where do you modify item abilities? i looked in the item tab in editor and couldn't find item damage bonus +10 to modify
04-07-2010, 06:07 AM#10
akolyt0r
Quote:
Originally Posted by BuRnInSpartan
where do you modify item abilities? i looked in the item tab in editor and couldn't find item damage bonus +10 to modify

Items dont provide any bonus themselves, but they have abilities which do.
So search for the ability field of the item you want to modify, and then search for that ability in the ability tab, then make a copy of that ability, modify that copy, and then go back to the item, and change the ability field to the new created copy of the original ability.
04-07-2010, 08:28 PM#11
BuRnInSpartan
cool found that. now what action is it that changes the level of the item attribute?
04-08-2010, 12:38 AM#12
Fledermaus
Seriously dude, look around the Unit actions. Hell, there's even a "search for text" category. Try typing "ability" into that.
04-08-2010, 01:50 AM#13
BuRnInSpartan
oh i didn't know i was bothering you? time isn't something that i have a lot of. i go to college and am a manager of a shoe store. i'm pretty busy.
04-08-2010, 02:11 AM#14
Fledermaus
It doesn't really bother me, just that you keep trying to be spoon fed everything. It seems like it would be a better use of your time to search for the really simple things yourself (like this and how to order a unit to cast Thunder Clap). You'd end up getting a feel for the editor/triggers and then save time in the future because you would know where everything is.

I don't mean that you shouldn't be asking questions, just not simple ones that you could figure out for yourself in like 20 seconds tops. From what I can tell you've been playing around with the editor for at least a couple of weeks now, you should really be able to do most of that stuff yourself by now.


I really don't mean this post as a dis, just saying you should be figuring the simple stuff out for yourself as it then makes the more complicated stuff easier.