| 02-01-2003, 08:25 AM | #1 |
Guest | Can this be done with a simple one line condition? Or is the only way to create a second trigger with the event: Unit owned by Player X learns a skill. Action: Set X to Learned Skill Level. Creating a new trigger with 12 events (for every player) seems a bit cumbersome. You would think that something like this would be easier... |
| 02-01-2003, 09:51 PM | #2 | |
Quote:
Unfortunately, that is what you will have to do. There is no way to make one event be generic to wrap a group of people under. Events are very specific, and have to be in order to know when to be set off. |
