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Using a trigger to determine skill level...

02-01-2003, 08:25 AM#1
Guest
Can this be done with a simple one line condition? Or is the only way to create a second trigger with the event: Unit owned by Player X learns a skill. Action: Set X to Learned Skill Level.

Creating a new trigger with 12 events (for every player) seems a bit cumbersome. You would think that something like this would be easier...
02-01-2003, 09:51 PM#2
rwxr-xr-x
Quote:
Originally posted by sid67
Can this be done with a simple one line condition? Or is the only way to create a second trigger with the event: Unit owned by Player X learns a skill. Action: Set X to Learned Skill Level.

Creating a new trigger with 12 events (for every player) seems a bit cumbersome. You would think that something like this would be easier...


Unfortunately, that is what you will have to do. There is no way to make one event be generic to wrap a group of people under. Events are very specific, and have to be in order to know when to be set off.