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[WIP] Starbridge

05-12-2010, 10:21 PM#1
TheSecretArts
My attempt at making a recreation of the Starbridge from Escape Velocity: Nova.
(see:
http://images2.wikia.nocookie.net/ev...Starbridge.png
http://images2.wikia.nocookie.net/__...Starbridge.jpg
)

It has (at last count) 1340 polygons and is completely untextured.
I've only been using 3DS Max for about 1 day and this is my attempt at throwing together a model.
Any criticism you guys could give me to help me improve the model would be appreciated! I'm going to try to work on throwing together a texture for it but I have a feeling it will come out poorly. >_>
Also, I know the back looks pretty blocky and I'm going to try to fix that once I figure out how (lol).
Pictures are in attachments!

Thanks.

Edit: Updated with wireframes and an updated mesh. Now at 1328 polygons.
Attached Images
File type: jpgSBTop.jpg (27.8 KB)
File type: jpgStarbridge.jpg (31.9 KB)
File type: jpgStarbridge Backish.jpg (27.1 KB)
File type: jpgStarbridgeUpdatedBack.jpg (31.8 KB)
File type: jpgSidebridgejpg.JPG (25.6 KB)
File type: jpgtopbridge.JPG (36.7 KB)
05-14-2010, 11:19 AM#2
AnemicRoyalty
Watch your smoothing groups, seems you have a few hard edges on the engines there. Make sure you weld any vertices necessary and assign all faces to the same smoothing group. Also, if you're modelling for Wc3, try attaching any extra meshes to your main mesh unless they will be hidden in certain animations or have team colour.
05-14-2010, 02:22 PM#3
Shadow_killer
Wireframe please, you seem to have alot of unnecessary polys.
05-14-2010, 08:28 PM#4
TheSecretArts
Quote:
Originally Posted by Shadow_killer
Wireframe please, you seem to have alot of unnecessary polys.

Most of the unnecessary polygons are on the engines methinks. I went a little too high detail on them I think.
But I'll post a wireframe to the main post.

Anemic, I should have stated that this is designed with Starcraft 2 in mind, but I wouldn't mind it getting used in Warcraft 3. Also, I had never heard of smoothing groups before, and I tried them out, and they turned out nicely. I should be able to eliminate some unnecessary pollies because of this discovery. Thanks ^_^
05-15-2010, 08:48 AM#5
Shadow_killer
Ouch, thats a lot of unnecessary polys on those engines. You could probably try removing like 70-80% of those polys and still keep the same quality. By doing that you could add some details to the spaceship. Like in this picture. Add those bumps on the wings, even if you are gonna add them with the texture.
07-08-2010, 06:00 PM#6
TheSecretArts
Moar work done. Finished with the mesh (I might actually add something later, but it will be a seperate mesh so I don't screw up the texture)

It has 1031 trigons.
Attached Images
File type: jpgStarbridgeinprogress.jpg (46.1 KB)